The Complete AutoCAD to glTF Conversion Guide

July 18, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert AutoCAD to glTF, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing AutoCAD Files to glTF

There are various ways to convert between AutoCAD and glTF. With RapidPipeline, you can easily convert and and optimize AutoCAD files, at scale. It supports glTF, as well as many other file formats (examples: 3dsMax, CATIA, Creo, FBX, Inventor, Navisworks, OBJ, PLY, Revit, Solid Edge, SolidWorks, STEP, STL, USD, USDZ, VRM), at high quality.

Below you can find a video explaining how to convert your files:

What are AutoCAD and glTF files commonly used for?

The AutoCAD file is a format mostly used for Industry-standard 2D and 3D computer-aided design software for technical drawing and drafting.
The glTF file is a format mostly used for interactive 3D, on the Web and elsewhere (e.g., in XR).

a screenshot of the rapidpipeline UI

Best-in-Class 3D Processing. Try RapidPipeline, for Free.

No credit card needed.

Try for Free

Comparison of Features Supported by AutoCAD and glTF

FeatureSupported by AutoCADSupported by glTF
Morph TargetsNoYes
Rigid AnimationsNoYes
Skinned AnimationsNoYes
AnimationsNoYes
Free-Form SurfacesYesNo
Geometry CompressionNoYes
Quad MeshesYesNo
Basic 3D GeometryYesYes
PBR MaterialsNoYes
Transparent MaterialsYesYes
Vertex ColorsPartial0Yes
MaterialsPartial1Yes
Scene CompositionYesNo
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatPartial2Yes
Embedded TexturesPartial3Yes
Multiple UV ChannelsPartial4Yes
Normal MappingNoYes
Procedural TexturesNoNo
Texture CompressionNoYes
Texture TransformsPartial5Yes
TexturingPartial6Yes

0 - Limited per-vertex color support, mainly through object properties and layer-based coloring rather than true vertex color manipulation.
1 - Basic material properties for visualization and plotting purposes, primarily focused on appearance rather than physical material characteristics.
2 - Uses proprietary .dwg format but provides extensive import/export capabilities for industry standards like DXF, STEP, IGES, and other CAD formats for interoperability.
3 - Textures can be referenced and included with drawings but with limited embedding capabilities compared to dedicated 3D formats.
4 - Basic UV mapping support through material assignments, not as advanced as specialized 3D modeling applications.
5 - Limited texture transformation capabilities, mainly through material properties and basic UV mapping for visualization purposes.
6 - Basic texture mapping capabilities primarily through material assignments and visual styles, not as comprehensive as dedicated 3D graphics applications.

Best-in-Class 3D Processing. Try RapidPipeline, for Free.

No credit card needed.

Try for Free

Limitations of AutoCAD Files to glTF Conversion Workflow

The following limitations should be taken into account when converting AutoCAD files to glTF format:

AutoCAD Feature (not supported by glTF)Limitation Details
Free-Form SurfacesFree-Form Surfaces illustratedlack of support for Free-Form Surfaces illustrated
Free-Form Surfaces: supported in AutoCAD, but not in glTF.

Free-form surfaces allow a CAD user to design surfaces with advanced controls over curvature and continuitiy. While these surfaces are common for CAD models (in the form of so-called boundary representations or "B-reps"), they need to be converted to polygonal triangle or quad data to work with most 3D rendering engines - a process called tessellation. In this example, a surface patch is used to describe a part of a curved surface of a product. Without support for this feature, the free-form surface has to be tessellated into quads or triangles.
Quad MeshesQuad Meshes illustratedlack of support for Quad Meshes illustrated
Quad Meshes: supported in AutoCAD, but not in glTF.

Quad meshes are a common way to hand-model and edit 3D models. 3D artists get intuitive control and such meshes are also easy to refine, as well as well-suited for creation of skinned animations. However, real-time rendering pipelines and hardware are usually all based on triangles, so if a 3D model should not be edited any more, it is safe to convert quads to triangles (and engines will do this automatically before sending data to the rendering hardware). In this example, a part of a mesh is modeled with quads. Without support for this feature, quads will have to be triangulated, producing a pure triangle mesh.
Scene CompositionScene Composition illustratedlack of support for Scene Composition illustrated
Scene Composition: supported in AutoCAD, but not in glTF.

Scene Composition describes the process of composing a scene through links from a main scene that pull in various other scenes/3D models. This can also happen in a nested fashion (through multiple levels of linkage). With a target format not supporting this feature, references to external models must be resolved and the content be baked into one 3D model, which is then saved in that target format.

What's the best way to get AutoCAD files into my 3D applications, and are there alternatives to using glTF?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to AutoCAD and glTF files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

Best-in-Class 3D Processing. Try RapidPipeline, for Free.

No credit card needed.

Try for Free

Meet the Author

author image

3D Knowledge Team

3D Technical Artists

RapidPipeline lets you convert, optimize and prepare your 3D models, easily.
Try it today, or meet our human 3D experts. The Best-in-Class Tools for Your 3D Processing Jobs