The Complete FBX to glTF Conversion Guide

May 15, 2025
decorative-icon

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert FBX to glTF, if you'd like to know more about the formats, please check out the following links:

decorative-icon

What are FBX and glTF files commonly used for?

The FBX file is a format mostly used for interactive 3D & rendering applications.
The glTF file is a format mostly used for interactive 3D, on the Web and elsewhere (e.g., in XR).

a screenshot of the rapidpipeline UI

100x your Productivity. Try RapidPipeline, for Free.

No credit card needed.

Sign Up Free
decorative-icon

Comparison of Features Supported by FBX and glTF

FeatureSupported by FBXSupported by glTF
Morph TargetsYesYes
Rigid AnimationsYesYes
Skinned AnimationsYesYes
AnimationsYesYes
Free-Form SurfacesNoNo
Geometry CompressionNoYes
Quad MeshesYesNo
Basic 3D GeometryYesYes
PBR MaterialsYes0Yes
Transparent MaterialsYesYes
Vertex ColorsYesYes
MaterialsYesYes
Scene CompositionNoNo
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatNo1Yes
Embedded TexturesYesYes
Multiple UV ChannelsYesYes
Normal MappingYesYes
Procedural TexturesPartialNo
Texture CompressionNoYes
Texture TransformsYesYes
TexturingYesYes

0 - Multiple PBR models are supported as there is no standard for materials in FBX.
1 - Compatibility of all properties strongly depend on particular compatibility of the tools that export / import the DCC file, as there is no clear standard for this format.

100x your Productivity. Try RapidPipeline, for Free.

No credit card needed.

Sign Up Free
decorative-icon

Limitations of a FBX Files to glTF Conversion Workflow

The following limitations should be taken into account when converting FBX files to glTF format:

FBX Feature (not supported by glTF)Limitation Details
Quad MeshesQuad Meshes illustratedlack of support for Quad Meshes illustrated
Quad Meshes: supported in FBX, but not in glTF.

Quad meshes are a common way to hand-model and edit 3D models. 3D artists get intuitive control and such meshes are also easy to refine, as well as well-suited for creation of skinned animations. However, real-time rendering pipelines and hardware are usually all based on triangles, so if a 3D model should not be edited any more, it is safe to convert quads to triangles (and engines will do this automatically before sending data to the rendering hardware). In this example, a part of a mesh is modeled with quads. Without support for this feature, quads will have to be triangulated, producing a pure triangle mesh.
Procedural TexturesProcedural Textures illustratedlack of support for Procedural Textures illustrated
Procedural Textures: supported in FBX, but not in glTF.

Procedural texture allow the modeling of surface details through mathematical functions, along with artistic control over various parameters. Typically, they are used for patterns like wood grain or other semi-regular structures. Since they are not using any pixels as source data, procedural textures have, in principle, infinite resolution and are very lightweight to describe. In this example, a procedural texture is used to model the look of a wooden material. Without support for this feature, in this case, the wooden parts won't show any visible details.
decorative-icon

Converting and Optimizing FBX Files to glTF

There are various ways to convert between FBX and glTF. With RapidPipeline, you can easily convert and and optimize FBX files, at scale. It supports glTF, as well as many other file formats (examples: 3dsMax, OBJ, PLY, STEP, STL, USD, USDZ, VRM), at high quality.

Due to the potential limitations aforementioned on the table above, in principle, one cannot always perfectly convert 3D data between glTF and other formats. In the following, you can find conversion guides between glTF and the most important other formats, along with a rough score for compatibility of this workflow:

decorative-icon

What's the best way to get FBX files into my 3D applications, and are there alternatives to using glTF?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to FBX and glTF files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

100x your Productivity. Try RapidPipeline, for Free.

No credit card needed.

Sign Up Free

Meet the Author

Victor Mops

DGG Team

The 3D Pipeline Company

DGG is on a mission to connect the real and virtual by making 3D models as easy to handle as 2D images.