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The Complete IGES to SolidWorks Conversion Guide

September 03, 2026

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database.It shows how to convert IGES to SolidWorks, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing IGES Files to SolidWorks

RapidPipeline can import IGES files, but currently doesn't support exporting to SolidWorks format yet.

If you specifically need SolidWorks export functionality for your workflow, please feel free to get in touch with us - we'd be happy to discuss your requirements and potential timeline for adding this export capability.

If you need, you can import SolidWorks files and convert them to any of these 8 formats: FBX, glTF, OBJ, PLY, STL, USD, USDZ, and VRM.

In the meantime, you can explore other options on the 3D Formats Knowledge Database, which might serve as suitable alternatives for your workflow depending on your target applications and use cases.

What are IGES and SolidWorks files commonly used for?

The IGES file is a format mostly used for CAD data exchange and interoperability.
The SolidWorks file is a format mostly used for Professional 3D CAD software for mechanical design and product development.

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Comparison of Features Supported by IGES and SolidWorks

FeatureSupported by IGESSupported by SolidWorks
PBR MaterialsNoYes
Transparent MaterialsNoYes
Vertex ColorsPartial0Partial1
MaterialsPartial2Yes
Embedded TexturesNoPartial3
Normal MappingNoPartial4
Procedural TexturesNoPartial5
Texture CompressionNoNo
Texture TransformsNoYes
Multiple UV ChannelsNoPartial6
TexturingNoYes
Hierarchical Scene GraphPartial7Yes
Scene CompositionPartial8Yes
Scene NodesYesYes
Quad MeshesYesYes
Free-Form SurfacesYesYes
Geometry CompressionNoNo
Basic 3D GeometryYesYes
Standardized FormatPartial9Partial10
Morph TargetsNoNo
Skinned AnimationsNoNo
Rigid AnimationsNoYes
AnimationsNoYes

0 - Limited color support for visualization
1 - Limited vertex color support, mainly through part coloring and appearance assignments rather than per-vertex color data.
2 - Basic material properties and annotations
3 - Textures can be embedded in appearances but with limited format support compared to dedicated 3D graphics formats.
4 - Basic normal mapping support through SolidWorks Visualize and appearance properties, but not extensively used in typical CAD workflows.
5 - Limited procedural texture capabilities, mainly through basic material properties and appearance settings.
6 - Limited multi-UV support, primarily through appearances and materials for visualization rather than game development workflows.
7 - Basic entity relationships and grouping
8 - Assembly relationships with limited constraints
9 - Legacy format, superseded by STEP in 1994
10 - SolidWorks uses proprietary file formats, though it supports many industry-standard import/export formats like STEP, IGES, and others.

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Limitations of IGES Files to SolidWorks Conversion Workflow

The following limitations should be taken into account when converting IGES files to SolidWorks format:

IGES Feature (not supported by SolidWorks)Limitation Details

What's the best way to get IGES files into my 3D applications, and are there alternatives to using SolidWorks?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to IGES and SolidWorks files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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