The Complete Inventor to USDZ Conversion Guide

July 18, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert Inventor to USDZ, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing Inventor Files to USDZ

There are various ways to convert between Inventor and USDZ. With RapidPipeline, you can easily convert and and optimize Inventor files, at scale. It supports USDZ, as well as many other file formats (examples: 3dsMax, AutoCAD, CATIA, Creo, FBX, glTF, Navisworks, OBJ, PLY, Revit, Solid Edge, SolidWorks, STEP, STL, USD, VRM), at high quality.

Below you can find a video explaining how to convert your files:

What are Inventor and USDZ files commonly used for?

The Inventor file is a format mostly used for Professional 3D CAD software for mechanical design, simulation, visualization, and documentation.
The USDZ file is a format mostly used for interactive 3D, on the Web and elsewhere (e.g., in XR).

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Comparison of Features Supported by Inventor and USDZ

FeatureSupported by InventorSupported by USDZ
Morph TargetsNoYes
Rigid AnimationsPartial0Yes
Skinned AnimationsNoYes
AnimationsPartial1Yes
Free-Form SurfacesYesYes
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsPartial2Yes
Transparent MaterialsYesYes
Vertex ColorsPartial3Yes
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatPartial4Yes
Embedded TexturesPartial5No
Multiple UV ChannelsPartial6Yes7
Normal MappingNoYes
Procedural TexturesNoYes
Texture CompressionNoNo
Texture TransformsPartial8Yes
TexturingPartial9Yes

0 - Supports rigid body animations for mechanical assemblies, motion studies, and presentation purposes to demonstrate product functionality.
1 - Basic animation capabilities for assembly motion studies, presentations, and design validation rather than complex character or organic animations.
2 - Basic physically-based rendering material support through appearance properties for realistic visualization and presentation.
3 - Limited per-vertex color support, primarily through part coloring and display properties rather than detailed vertex color manipulation.
4 - Uses proprietary Inventor file formats but provides extensive import/export capabilities for industry standards like STEP, IGES, and other CAD formats for interoperability.
5 - Textures can be included with material definitions but with limited embedding capabilities compared to graphics-focused formats.
6 - Basic UV mapping support through material assignments, focused on mechanical visualization rather than complex mapping workflows.
7 - This and other properties of USDZ (including specific PBR materials, etc.) might not be supported in Apple's ARKit implementation.
8 - Limited texture transformation support mainly through material properties and visual styles for presentation purposes.
9 - Basic texture mapping capabilities primarily for visualization and rendering purposes through material assignments and appearance properties.

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Limitations of Inventor Files to USDZ Conversion Workflow

The following limitations should be taken into account when converting Inventor files to USDZ format:

Inventor Feature (not supported by USDZ)Limitation Details
Embedded TexturesEmbedded Textures illustratedlack of support for Embedded Textures illustrated
Embedded Textures: supported in Inventor, but not in USDZ.

Embedded textures allow the storage and exchange of an entire 3D model and its materials within a single file, by embedding the texture images directly into the 3D file (and not storing them as separate image files). Without support for this feature, textures have to be stored in separate image files, and referenced from the main 3D model file.

What's the best way to get Inventor files into my 3D applications, and are there alternatives to using USDZ?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to Inventor and USDZ files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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