The Complete Revit to USDZ Conversion Guide

July 18, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert Revit to USDZ, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing Revit Files to USDZ

There are various ways to convert between Revit and USDZ. With RapidPipeline, you can easily convert and and optimize Revit files, at scale. It supports USDZ, as well as many other file formats (examples: 3dsMax, AutoCAD, CATIA, Creo, FBX, glTF, Inventor, Navisworks, OBJ, PLY, Solid Edge, SolidWorks, STEP, STL, USD, VRM), at high quality.

Below you can find a video explaining how to convert your files:

What are Revit and USDZ files commonly used for?

The Revit file is a format mostly used for Building Information Modeling (BIM) software for architectural design, engineering, and construction documentation.
The USDZ file is a format mostly used for interactive 3D, on the Web and elsewhere (e.g., in XR).

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Comparison of Features Supported by Revit and USDZ

FeatureSupported by RevitSupported by USDZ
Morph TargetsNoYes
Rigid AnimationsNoYes
Skinned AnimationsNoYes
AnimationsNoYes
Free-Form SurfacesPartial0Yes
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsYesYes
Transparent MaterialsYesYes
Vertex ColorsNoYes
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatPartial1Yes
Embedded TexturesYesNo
Multiple UV ChannelsPartial2Yes3
Normal MappingYesYes
Procedural TexturesPartial4Yes
Texture CompressionNoNo
Texture TransformsYesYes
TexturingYesYes

0 - Limited NURBS support, primarily focused on building-specific forms and conceptual massing rather than complex organic surfaces.
1 - Uses proprietary RVT and RFA formats but provides import/export capabilities for industry standards like IFC, DWG, and other BIM/CAD formats for interoperability.
2 - Basic UV mapping capabilities through material properties, primarily for architectural visualization rather than complex texture workflows.
3 - This and other properties of USDZ (including specific PBR materials, etc.) might not be supported in Apple's ARKit implementation.
4 - Limited procedural texture support through material definitions and appearance properties for architectural visualization.

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Limitations of Revit Files to USDZ Conversion Workflow

The following limitations should be taken into account when converting Revit files to USDZ format:

Revit Feature (not supported by USDZ)Limitation Details
Embedded TexturesEmbedded Textures illustratedlack of support for Embedded Textures illustrated
Embedded Textures: supported in Revit, but not in USDZ.

Embedded textures allow the storage and exchange of an entire 3D model and its materials within a single file, by embedding the texture images directly into the 3D file (and not storing them as separate image files). Without support for this feature, textures have to be stored in separate image files, and referenced from the main 3D model file.

What's the best way to get Revit files into my 3D applications, and are there alternatives to using USDZ?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to Revit and USDZ files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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