The Complete Revit to VRML Conversion Guide.

August 01, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert Revit to VRML, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing Revit Files to VRML

There are various ways to convert between Revit and VRML. With RapidPipeline, you can easily convert and and optimize Revit files, at scale. It supports VRML, as well as many other file formats (examples: FBX, glTF, OBJ, PLY, STL, USD, USDZ, VRM), at high quality.

Below you can find a video explaining how to convert your files:

What are Revit and VRML files commonly used for?

The Revit file is a format mostly used for Building Information Modeling (BIM) software for architectural design, engineering, and construction documentation.
The VRML file is a format mostly used for web-based 3D content and virtual reality.

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Comparison of Features Supported by Revit and VRML

FeatureSupported by RevitSupported by VRML
Morph TargetsNoPartial0
Rigid AnimationsNoYes
Skinned AnimationsNoNo
AnimationsNoYes
Free-Form SurfacesPartial1Partial2
Geometry CompressionNoNo
Quad MeshesYesPartial3
Basic 3D GeometryYesYes
PBR MaterialsYesNo
Transparent MaterialsYesYes
Vertex ColorsNoYes
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatPartial4Yes
Embedded TexturesYesNo
Multiple UV ChannelsPartial5Partial6
Normal MappingYesNo
Procedural TexturesPartial7Partial8
Texture CompressionNoNo
Texture TransformsYesYes
TexturingYesYes

0 - Basic shape interpolation through coordinate interpolation
1 - Limited NURBS support, primarily focused on building-specific forms and conceptual massing rather than complex organic surfaces.
2 - Limited NURBS support in VRML 2.0
3 - Primarily triangle-based with some quad support
4 - Uses proprietary RVT and RFA formats but provides import/export capabilities for industry standards like IFC, DWG, and other BIM/CAD formats for interoperability.
5 - Basic UV mapping capabilities through material properties, primarily for architectural visualization rather than complex texture workflows.
6 - Basic multi-texturing capabilities
7 - Limited procedural texture support through material definitions and appearance properties for architectural visualization.
8 - Simple procedural texture generation

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Limitations of Revit Files to VRML Conversion Workflow

The following limitations should be taken into account when converting Revit files to VRML format:

Revit Feature (not supported by VRML)Limitation Details
Quad Meshes

Quad Meshes Support:

Revit: Full support | VRML: Partial support

Quad Meshes illustratedlack of support for Quad Meshes illustrated

VRML Notes:

Primarily triangle-based with some quad support

Impact:

Quad meshes are a common way to hand-model and edit 3D models. 3D artists get intuitive control and such meshes are also easy to refine, as well as well-suited for creation of skinned animations. However, real-time rendering pipelines and hardware are usually all based on triangles, so if a 3D model should not be edited any more, it is safe to convert quads to triangles (and engines will do this automatically before sending data to the rendering hardware). In this example, a part of a mesh is modeled with quads. Without support for this feature, quads will have to be triangulated, producing a pure triangle mesh.

Embedded Textures

Embedded Textures Support:

Revit: Full support | VRML: No support

Embedded Textures illustratedlack of support for Embedded Textures illustrated

Impact:

Embedded textures allow the storage and exchange of an entire 3D model and its materials within a single file, by embedding the texture images directly into the 3D file (and not storing them as separate image files). Without support for this feature, textures have to be stored in separate image files, and referenced from the main 3D model file.

Normal Mapping

Normal Mapping Support:

Revit: Full support | VRML: No support

Normal Mapping illustratedlack of support for Normal Mapping illustrated

Impact:

Normal maps are used to model shading differences that are arising from small geometric details on a surface, such as fabric structures, visible gaps between bricks forming a wall, or rough rock surfaces. In this example, a normal map is used to model a fabric structure. Without support for this feature, the rendered fabric will look smoother than it actually is in the real world, as the fabric structure won't be visible.

PBR Materials

PBR Materials Support:

Revit: Full support | VRML: No support

PBR Materials illustratedlack of support for PBR Materials illustrated

Impact:

PBR materials enable Physically-Based-Rendering (PBR) for a standardized, photorealistic look of rendered images. PBR uses concepts like metallic-roughness or specular-glossiness properties and a microfacet-based modeling of the surface, using a concept called BRDF (Bi-Directional Reflectance Distribution Function). In this example, PBR materials are used to achieve realistic looking plastic and metal materials. Without support for PBR materials, only basic colors and shading can be used (for example, based on more simple shading models, such as the Blinn/Phong model).

What's the best way to get Revit files into my 3D applications, and are there alternatives to using VRML?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to Revit and VRML files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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