The Complete Solid Edge to COLLADA Conversion Guide

August 05, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert Solid Edge to COLLADA, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing Solid Edge Files to COLLADA

RapidPipeline can import Solid Edge files, but currently doesn't support exporting to COLLADA format yet.

If you specifically need COLLADA export functionality for your workflow, please feel free to get in touch with us - we'd be happy to discuss your requirements and potential timeline for adding this export capability.

If you need, you can import COLLADA files and convert them to any of these 8 formats: FBX, glTF, OBJ, PLY, STL, USD, USDZ, and VRM.

In the meantime, you can explore other options on the 3D Formats Knowledge Database, which might serve as suitable alternatives for your workflow depending on your target applications and use cases.

What are Solid Edge and COLLADA files commonly used for?

The Solid Edge file is a format mostly used for Comprehensive 3D CAD software with synchronous technology for mechanical design and product development.
The COLLADA file is a format mostly used for 3D asset exchange for digital content creation.

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Comparison of Features Supported by Solid Edge and COLLADA

FeatureSupported by Solid EdgeSupported by COLLADA
Morph TargetsNoYes
Rigid AnimationsYesYes
Skinned AnimationsNoYes
AnimationsYesYes
Free-Form SurfacesYesPartial0
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsPartial1Partial2
Transparent MaterialsYesYes
Vertex ColorsPartial3Yes
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatPartial4Yes
Embedded TexturesPartial5No
Multiple UV ChannelsPartial6Yes
Normal MappingNoYes
Procedural TexturesNoPartial7
Texture CompressionNoNo
Texture TransformsPartial8Yes
TexturingPartial9Yes

0 - Limited NURBS support, primarily polygonal
1 - Basic PBR material support through appearance properties and visualization capabilities, primarily for realistic rendering and presentation purposes.
2 - Basic PBR support through material extensions
3 - Limited vertex color support, mainly through part coloring and display properties rather than per-vertex color data manipulation.
4 - Solid Edge uses proprietary file formats but provides extensive import/export support for industry-standard formats like STEP, IGES, and others for interoperability.
5 - Textures can be included with material definitions but with limited embedding capabilities compared to graphics-focused formats.
6 - Limited multi-UV support, mainly through basic material assignments rather than complex UV mapping workflows typical in graphics applications.
7 - Basic procedural material definitions
8 - Basic texture mapping capabilities through material and appearance properties, but not as advanced as dedicated 3D graphics applications.
9 - Limited texture support primarily through material properties and appearance definitions for visualization purposes, not extensively used in typical mechanical engineering workflows.

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Limitations of Solid Edge Files to COLLADA Conversion Workflow

The following limitations should be taken into account when converting Solid Edge files to COLLADA format:

Solid Edge Feature (not supported by COLLADA)Limitation Details
Free-Form Surfaces

Free-Form Surfaces Support:

Solid Edge: Full support | COLLADA: Partial support

Free-Form Surfaces illustratedlack of support for Free-Form Surfaces illustrated

COLLADA Notes:

Limited NURBS support, primarily polygonal

Impact:

Free-form surfaces allow a CAD user to design surfaces with advanced controls over curvature and continuitiy. While these surfaces are common for CAD models (in the form of so-called boundary representations or "B-reps"), they need to be converted to polygonal triangle or quad data to work with most 3D rendering engines - a process called tessellation. In this example, a surface patch is used to describe a part of a curved surface of a product. Without support for this feature, the free-form surface has to be tessellated into quads or triangles.

Embedded Textures

Embedded Textures Support:

Solid Edge: Partial support | COLLADA: No support

Embedded Textures illustratedlack of support for Embedded Textures illustrated

Solid Edge Notes:

Textures can be included with material definitions but with limited embedding capabilities compared to graphics-focused formats.

Impact:

Embedded textures allow the storage and exchange of an entire 3D model and its materials within a single file, by embedding the texture images directly into the 3D file (and not storing them as separate image files). Without support for this feature, textures have to be stored in separate image files, and referenced from the main 3D model file.

What's the best way to get Solid Edge files into my 3D applications, and are there alternatives to using COLLADA?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to Solid Edge and COLLADA files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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