RapidPipeline for Adobe Substance 3D Painter
Use RapidPipeline right inside Substance Painter, to supercharge your 3D material workflow with CAD import, geometry cleanups and robust UV preparation - letting you achieve more, in less time.
Check our Tutorials on YouTube
- Shows Auto UV Atlas per material to speed up UV generation.
- Demonstrates Auto Tiling UVs optimized for CAD‑based assets.
- Walks through simple import and UV atlas workflows in Adobe Substance.
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Import 60+ CAD and 3D Formats
- Load 60+ 3D & CAD formats right into Substance Painter.
- Support for all industry-standard CAD formats like Rhino (.3dm), Solidworks, CATIA, PTC Creo, and many more.
- Support for all standard 3D formats like glTF, USD, USDZ or FBX.
- With smart features like winding order correction, occluded geometry removal, and geometry simplification.
Create UVs for Material Assignment
- High-quality, robust UV creation optimized even for large meshes.
- Variety of UV options: Tiled UV Preservation, Triplanar “Box” Mapping, and much more.
- Atlasing creation options like UV generation per material, per opacity or single.
Get Your Models Ready for Painting
- Create sophisticated materials and patterns, decals and multi-layered painted regions directly on your 3D and CAD models.
- Advanced Data Prep and UV Options right inside Substance Painter.
- Avoid tedious manual cleanup and preparation steps.
- Unlimited processing, 100% locally.
Discover More Plugins
For Blender
Leverage the power of Blender with RapidPipeline 3D Processor: prepare your models, faster than ever.
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For 3ds Max
Streamline your work in 3ds Max with RapidPipeline’s 3D Processor. Import CAD, clean up meshes and more.
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For Maya
Supercharge Maya with RapidPipeline 3D Processor: import CAD and 3D files, generate UVs and more.
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For Unreal Engine
Transform your workflow in Unreal Engine with RapidPipeline 3D Processor.
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