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What a Week in Vancouver!
From August 12–14, the RapidPipeline team was live at SIGGRAPH 2025, one of the world’s most renowned events for computer graphics and interactive technologies. This year, we returned with an even stronger presence, showcasing our latest advancements in 3D pipeline automation, hosting live demos, and launching the very first edition of the 3D Pipeline Workshops.
Booth #606 became a hub of activity where visitors from all industries, eCommerce, gaming, digital twins, industrial design, and more, could experience streamlined, scalable 3D workflows in action.
Launch of the 3D Pipeline Workshops: Digital Twins for the Real World
A major highlight this year was the launch of the 3D Pipeline Workshops @ SIGGRAPH. Over 3 days, we hosted more than a dozen lightning talks and live partner demos directly from our booth.
From turning blueprints into real-time 3D spaces, to automating 3D configuration for eCommerce and simplifying asset optimization at scale, the workshops brought together some of the most innovative players in the ecosystem.
📅 Full recap coming soon on our dedicated page!
Integrating with 3dsMax, Maya, Unreal Engine, Blender and Substance Painter
Our RapidPipeline presence this year was all about our brand-new integrations for popular 3D tools, which were released August 11th. These integrations include 3dsMax, Maya, Substance Painter, Blender, and Unreal Engine. While the RapidPipeline Blender UI got an update, the others are all brand-new, and we were super excited and pleased about the overwhelming amount of positive feedback that we received both at our booth as well as online so far.
Check out the summary video here:

If you’d like to try out any of these integrations yourself, you can do so right away, for free, by downloading them via our Web platform.
USD, OpenPBR & MaterialX: Converging Towards Interoperable 3D Materials
As it's been the case over the last few editions, one of the main topics of SIGGRAPH this year was the interoperability across different tools and workflows. The driving force of that? Open standards, with MaterialX, OpenUSD and glTF being the main actors.
Two of the side events were quite relevant for this topic:
- The Open Source Days, from the Academy Software Foundation (ASWF)
- The Khronos' glTF Ecosystem Forum
During the Open Source Days, we had several interesting presentations and Birds of a Feather (BoF) related to many of the ASWF projects, such as MaterialX, while the Ecosystem Forum had a high level discussion about the future of glTF as a whole, with interop with OpenUSD, as well as interchange of materials with OpenPBR and MaterialX, taking central stage.
OpenPBR itself was also showcased in different presentations throughout the event, from a very technical and detailed presentation during the annual Physically Based Shading course, to its own BoF where attendants were able to ask the creators of the project their questions and voice their needs for future versions of the shading model.
OpenPBR, as a shading model developed by Adobe and Autodesk, with additional contributions from several other 3D Graphics companies, is playing and will play a very important role in the interchange of assets and workflows, across several different industries.
Thank You
We are deeply grateful to everyone who visited our booth, asked questions, challenged our workflows, and shared insights. SIGGRAPH continues to be an incredible space to exchange ideas and push the boundaries of 3D tech.
Special thanks to the amazing partners who made the 3D Pipeline Workshops a reality.
Want to keep the conversation going? Contact us or follow us on LinkedIn to stay in the loop.
See You at SIGGRAPH 2026 ✨
Meet the Author

DGG Team
The 3D Pipeline Company
DGG is on a mission to connect the real and virtual by making 3D models as easy to handle as 2D images.
