3D Model Optimization
RapidPipeline 3D Processor enables performance-focused reduction of 3D model complexity by optimizing meshes (decimation, remeshing) and materials (merging, UV generation, texture baking).
Texture Baking & UV Atlases Generation
RapidPipeline generates new UV Atlases for merged materials, considering the scene graph flattening settings. Additionally, Texture Baking enables the transfer of material and texture information from input to output 3D models. It supports Normal Map, Ambient Occlusion (AO), and PBR material baking for realistic, performance-ready assets.
- Read more: UV Atlas Generation
- Read more: Texture Baker
Remeshing
Our Remeshing tool re-creates the geometry of your model entirely, producing a whole new topology. The tool includes two Remeshing methods: Voxelization and Shrink Wrap. To preserve the original materials, this functionality can make use of our automated UV Unwrapping and Texture Baking.
- Read more: Remesher
Alpha Baking
The Alpha Baking feature enables the baking of geometry holes into Alpha Mask texture maps. The recommended usage of this feature is in combination with the Shrink Wrap Remeshing method. This combination allows to create a new geometry without topological holes and bake them into Alpha Mask texture maps.
- Read more: Remesher
Mesh Decimation
With Mesh Decimation, your model’s polygon count is reduced by collapsing its original topology. When set to adaptative, this feature applies more decimation to flat surface topology, while preserving detail on curved/detailed areas.
- Read more: Decimator Documentation
Optimizing Animated 3D Assets
RapidPipeline includes full support for rigid, skinned and morph (blend shape) animations for glTF/GLB format. Animated models can be optimized just like any other model using 3D Model Optimization features, such as Texture Baking, UV Creation, Remeshing and Decimation. Our innovative Animation Curve Simplification functionality also allows you to simplify the animation graph with different degrees of aggressiveness.
- Read more: Animation Curve Simplification