The Complete 3dsMax to USDZ Conversion Guide

May 15, 2025
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General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert 3dsMax to USDZ, if you'd like to know more about the formats, please check out the following links:

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What are 3dsMax and USDZ files commonly used for?

The 3dsMax file is a format mostly used for 3D modeling & rendering applications.
The USDZ file is a format mostly used for interactive 3D, on the Web and elsewhere (e.g., in XR).

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Comparison of Features Supported by 3dsMax and USDZ

FeatureSupported by 3dsMaxSupported by USDZ
Morph TargetsYesYes
Rigid AnimationsYesYes
Skinned AnimationsYesYes
AnimationsYesYes
Free-Form SurfacesNoYes
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsYesYes
Transparent MaterialsYesYes
Vertex ColorsYesYes
MaterialsYesYes
Scene CompositionNoYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatNo0Yes
Embedded TexturesYesNo
Multiple UV ChannelsYesYes1
Normal MappingYesYes
Procedural TexturesPartialYes
Texture CompressionNoNo
Texture TransformsYesYes
TexturingYesYes

0 - This format is not an open standard, but the proprietary file format belonging to the 3d Studio Max application.
1 - This and other properties of USDZ (including specific PBR materials, etc.) might not be supported in Apple's ARKit implementation.

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Limitations of a 3dsMax Files to USDZ Conversion Workflow

The following limitations should be taken into account when converting 3dsMax files to USDZ format:

3dsMax Feature (not supported by USDZ)Limitation Details
Embedded TexturesEmbedded Textures illustratedlack of support for Embedded Textures illustrated
Embedded Textures: supported in 3dsMax, but not in USDZ.

Embedded textures allow the storage and exchange of an entire 3D model and its materials within a single file, by embedding the texture images directly into the 3D file (and not storing them as separate image files). Without support for this feature, textures have to be stored in separate image files, and referenced from the main 3D model file.
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Converting and Optimizing 3dsMax Files to USDZ

There are various ways to convert between 3dsMax and USDZ. With RapidPipeline, you can easily convert and and optimize 3dsMax files, at scale. It supports USDZ, as well as many other file formats (examples: FBX, glTF, OBJ, PLY, STEP, STL, USD, VRM), at high quality.

Due to the potential limitations aforementioned on the table above, in principle, one cannot always perfectly convert 3D data between USDZ and other formats. In the following, you can find conversion guides between USDZ and the most important other formats, along with a rough score for compatibility of this workflow:

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What's the best way to get 3dsMax files into my 3D applications, and are there alternatives to using USDZ?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to 3dsMax and USDZ files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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Meet the Author

Victor Mops

DGG Team

The 3D Pipeline Company

DGG is on a mission to connect the real and virtual by making 3D models as easy to handle as 2D images.