The Complete 3dsMax to FBX Conversion Guide
Table of Contents
- General Information
- Converting and Optimizing 3dsMax Files to FBX
- What are 3dsMax and FBX files commonly used for?
- Comparison of Features Supported by 3dsMax and FBX
- Limitations of 3dsMax Files to FBX Conversion Workflow
- What's the best way to get 3dsMax files into my 3D applications, and are there alternatives to using FBX?
General Information
This guide is part of the RapidPipeline3D Formats Knowledge Database. It shows how to convert 3dsMax to FBX, if you'd like to know more about the formats, please check out the following links:
Converting and Optimizing 3dsMax Files to FBX
There are various ways to convert between 3dsMax and FBX. With RapidPipeline, you can easily convert and and optimize 3dsMax files, at scale. It supports FBX, as well as many other file formats (examples:glTF,OBJ,PLY,STEP,STL,test,USD,USDZ,VRM), at high quality.
Below you can find a video explaining how to convert your files:

Comparison of Features Supported by 3dsMax and FBX
Feature | Supported by 3dsMax | Supported by FBX |
---|---|---|
Morph Targets | Yes | Yes |
Rigid Animations | Yes | Yes |
Skinned Animations | Yes | Yes |
Animations | Yes | Yes |
Free-Form Surfaces | No | No |
Geometry Compression | No | No |
Quad Meshes | Yes | Yes |
Basic 3D Geometry | Yes | Yes |
PBR Materials | Yes | Yes0 |
Transparent Materials | Yes | Yes |
Vertex Colors | Yes | Yes |
Materials | Yes | Yes |
Scene Composition | No | No |
Hierarchical Scene Graph | Yes | Yes |
Scene Nodes | Yes | Yes |
Standardized Format | No1 | No2 |
Embedded Textures | Yes | Yes |
Multiple UV Channels | Yes | Yes |
Normal Mapping | Yes | Yes |
Procedural Textures | Partial | Partial |
Texture Compression | No | No |
Texture Transforms | Yes | Yes |
Texturing | Yes | Yes |
What's the best way to get 3dsMax files into my 3D applications, and are there alternatives to using FBX?
Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to 3dsMax and FBX files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools likeRapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.
Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).
If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators ofRapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.
Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.
To get started with 3D data conversion and optimization today,sign up for a free account!
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