The Complete OBJ to USD Conversion Guide

June 18, 2025
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General Information

This guide is part of the RapidPipeline3D Formats Knowledge Database. It shows how to convert OBJ to USD, if you'd like to know more about the formats, please check out the following links:

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Converting and Optimizing OBJ Files to USD

There are various ways to convert between OBJ and USD. With RapidPipeline, you can easily convert and and optimize OBJ files, at scale. It supports USD, as well as many other file formats (examples:3dsMax,FBX,glTF,PLY,STEP,STL,USDZ,VRM), at high quality.

Below you can find a video explaining how to convert your files:

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What are OBJ and USD files commonly used for?

TheOBJ file is a format mostly used for 3D modeling and generalized 3D applications.
TheUSD file is a format mostly used for 3D modeling and rendering applications, and exchange of 3D authoring data.

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Comparison of Features Supported by OBJ and USD

FeatureSupported by OBJSupported by USD
Morph TargetsNoYes
Rigid AnimationsNoYes
Skinned AnimationsNoYes
AnimationsNoYes
Free-Form SurfacesNoYes
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsPartialYes
Transparent MaterialsYesYes
Vertex ColorsNoYes
MaterialsYesYes
Scene CompositionNoYes
Hierarchical Scene GraphNoYes
Scene NodesYesYes
Standardized FormatPartial0Yes
Embedded TexturesNoNo
Multiple UV ChannelsNoYes
Normal MappingPartialYes
Procedural TexturesNoYes
Texture CompressionNoNo
Texture TransformsNoYes
TexturingYesYes

0 - Compatibility of all properties strongly depend on particular compatibility of the tools that export / import the DCC file, as there is no clear standard for this format.

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Limitations of OBJ Files to USD Conversion Workflow

The following limitations should be taken into account when converting OBJ files to USD format:

OBJ Feature (not supported by USD)Limitation Details
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What's the best way to get OBJ files into my 3D applications, and are there alternatives to using USD?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to OBJ and USD files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools likeRapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators ofRapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today,sign up for a free account!

If you have any questions, feel free tochat with our human team.

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Meet the Author

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3D Knowledge Team

3D Technical Artists

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