The Complete OBJ to glTF Conversion Guide

July 08, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert OBJ to glTF, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing OBJ Files to glTF

There are various ways to convert between OBJ and glTF. With RapidPipeline, you can easily convert and and optimize OBJ files, at scale. It supports glTF, as well as many other file formats (examples: 3dsMax, CATIA, FBX, PLY, STEP, STL, USD, USDZ, VRM), at high quality.

Below you can find a video explaining how to convert your files:

What are OBJ and glTF files commonly used for?

The OBJ file is a format mostly used for 3D modeling and generalized 3D applications.
The glTF file is a format mostly used for interactive 3D, on the Web and elsewhere (e.g., in XR).

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Comparison of Features Supported by OBJ and glTF

FeatureSupported by OBJ Supported by glTF
Morph TargetsNo Yes
Rigid AnimationsNo Yes
Skinned AnimationsNo Yes
AnimationsNo Yes
Free-Form SurfacesNo No
Geometry CompressionNo Yes
Quad MeshesYes No
Basic 3D GeometryYes Yes
PBR MaterialsPartial Yes
Transparent MaterialsYes Yes
Vertex ColorsNo Yes
MaterialsYes Yes
Scene CompositionNo No
Hierarchical Scene GraphNo Yes
Scene NodesYes Yes
Standardized FormatPartial0 Yes
Embedded TexturesNo Yes
Multiple UV ChannelsNo Yes
Normal MappingPartial Yes
Procedural TexturesNo No
Texture CompressionNo Yes
Texture TransformsNo Yes
TexturingYes Yes

0 - Compatibility of all properties strongly depend on particular compatibility of the tools that export / import the DCC file, as there is no clear standard for this format.

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Limitations of OBJ Files to glTF Conversion Workflow

The following limitations should be taken into account when converting OBJ files to glTF format:

OBJ Feature (not supported by glTF)Limitation Details
Quad MeshesQuad Meshes illustratedlack of support for Quad Meshes illustrated
Quad Meshes: supported in OBJ, but not in glTF.

Quad meshes are a common way to hand-model and edit 3D models. 3D artists get intuitive control and such meshes are also easy to refine, as well as well-suited for creation of skinned animations. However, real-time rendering pipelines and hardware are usually all based on triangles, so if a 3D model should not be edited any more, it is safe to convert quads to triangles (and engines will do this automatically before sending data to the rendering hardware). In this example, a part of a mesh is modeled with quads. Without support for this feature, quads will have to be triangulated, producing a pure triangle mesh.

What's the best way to get OBJ files into my 3D applications, and are there alternatives to using glTF?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to OBJ and glTF files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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