The Complete OBJ to glTF Conversion Guide

May 15, 2025
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General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert OBJ to glTF, if you'd like to know more about the formats, please check out the following links:

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What are OBJ and glTF files commonly used for?

The OBJ file is a format mostly used for 3D modeling and generalized 3D applications.
The glTF file is a format mostly used for interactive 3D, on the Web and elsewhere (e.g., in XR).

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Comparison of Features Supported by OBJ and glTF

FeatureSupported by OBJSupported by glTF
Morph TargetsNoYes
Rigid AnimationsNoYes
Skinned AnimationsNoYes
AnimationsNoYes
Free-Form SurfacesNoNo
Geometry CompressionNoYes
Quad MeshesYesNo
Basic 3D GeometryYesYes
PBR MaterialsPartialYes
Transparent MaterialsYesYes
Vertex ColorsNoYes
MaterialsYesYes
Scene CompositionNoNo
Hierarchical Scene GraphNoYes
Scene NodesYesYes
Standardized FormatPartial0Yes
Embedded TexturesNoYes
Multiple UV ChannelsNoYes
Normal MappingPartialYes
Procedural TexturesNoNo
Texture CompressionNoYes
Texture TransformsNoYes
TexturingYesYes

0 - Compatibility of all properties strongly depend on particular compatibility of the tools that export / import the DCC file, as there is no clear standard for this format.

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Limitations of a OBJ Files to glTF Conversion Workflow

The following limitations should be taken into account when converting OBJ files to glTF format:

OBJ Feature (not supported by glTF)Limitation Details
Quad MeshesQuad Meshes illustratedlack of support for Quad Meshes illustrated
Quad Meshes: supported in OBJ, but not in glTF.

Quad meshes are a common way to hand-model and edit 3D models. 3D artists get intuitive control and such meshes are also easy to refine, as well as well-suited for creation of skinned animations. However, real-time rendering pipelines and hardware are usually all based on triangles, so if a 3D model should not be edited any more, it is safe to convert quads to triangles (and engines will do this automatically before sending data to the rendering hardware). In this example, a part of a mesh is modeled with quads. Without support for this feature, quads will have to be triangulated, producing a pure triangle mesh.
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Converting and Optimizing OBJ Files to glTF

There are various ways to convert between OBJ and glTF. With RapidPipeline, you can easily convert and and optimize OBJ files, at scale. It supports glTF, as well as many other file formats (examples: 3dsMax, FBX, PLY, STEP, STL, USD, USDZ, VRM), at high quality.

Due to the potential limitations aforementioned on the table above, in principle, one cannot always perfectly convert 3D data between glTF and other formats. In the following, you can find conversion guides between glTF and the most important other formats, along with a rough score for compatibility of this workflow:

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What's the best way to get OBJ files into my 3D applications, and are there alternatives to using glTF?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to OBJ and glTF files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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Meet the Author

Victor Mops

DGG Team

The 3D Pipeline Company

DGG is on a mission to connect the real and virtual by making 3D models as easy to handle as 2D images.