The Complete Solid Edge to Inventor Conversion Guide

July 18, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert Solid Edge to Inventor, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing Solid Edge Files to Inventor

There are various ways to convert between Solid Edge and Inventor. With RapidPipeline, you can easily convert and and optimize Solid Edge files, at scale. It supports Inventor, as well as many other file formats (examples: 3dsMax, AutoCAD, CATIA, Creo, FBX, glTF, Navisworks, OBJ, PLY, Revit, SolidWorks, STEP, STL, USD, USDZ, VRM), at high quality.

Below you can find a video explaining how to convert your files:

What are Solid Edge and Inventor files commonly used for?

The Solid Edge file is a format mostly used for Comprehensive 3D CAD software with synchronous technology for mechanical design and product development.
The Inventor file is a format mostly used for Professional 3D CAD software for mechanical design, simulation, visualization, and documentation.

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Comparison of Features Supported by Solid Edge and Inventor

FeatureSupported by Solid EdgeSupported by Inventor
Morph TargetsNoNo
Rigid AnimationsYesPartial0
Skinned AnimationsNoNo
AnimationsYesPartial1
Free-Form SurfacesYesYes
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsPartial2Partial3
Transparent MaterialsYesYes
Vertex ColorsPartial4Partial5
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatPartial6Partial7
Embedded TexturesPartial8Partial9
Multiple UV ChannelsPartial10Partial11
Normal MappingNoNo
Procedural TexturesNoNo
Texture CompressionNoNo
Texture TransformsPartial12Partial13
TexturingPartial14Partial15

0 - Supports rigid body animations for mechanical assemblies, motion studies, and presentation purposes to demonstrate product functionality.
1 - Basic animation capabilities for assembly motion studies, presentations, and design validation rather than complex character or organic animations.
2 - Basic PBR material support through appearance properties and visualization capabilities, primarily for realistic rendering and presentation purposes.
3 - Basic physically-based rendering material support through appearance properties for realistic visualization and presentation.
4 - Limited vertex color support, mainly through part coloring and display properties rather than per-vertex color data manipulation.
5 - Limited per-vertex color support, primarily through part coloring and display properties rather than detailed vertex color manipulation.
6 - Solid Edge uses proprietary file formats but provides extensive import/export support for industry-standard formats like STEP, IGES, and others for interoperability.
7 - Uses proprietary Inventor file formats but provides extensive import/export capabilities for industry standards like STEP, IGES, and other CAD formats for interoperability.
8 - Textures can be included with material definitions but with limited embedding capabilities compared to graphics-focused formats.
9 - Textures can be included with material definitions but with limited embedding capabilities compared to graphics-focused formats.
10 - Limited multi-UV support, mainly through basic material assignments rather than complex UV mapping workflows typical in graphics applications.
11 - Basic UV mapping support through material assignments, focused on mechanical visualization rather than complex mapping workflows.
12 - Basic texture mapping capabilities through material and appearance properties, but not as advanced as dedicated 3D graphics applications.
13 - Limited texture transformation support mainly through material properties and visual styles for presentation purposes.
14 - Limited texture support primarily through material properties and appearance definitions for visualization purposes, not extensively used in typical mechanical engineering workflows.
15 - Basic texture mapping capabilities primarily for visualization and rendering purposes through material assignments and appearance properties.

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Limitations of Solid Edge Files to Inventor Conversion Workflow

The following limitations should be taken into account when converting Solid Edge files to Inventor format:

Solid Edge Feature (not supported by Inventor)Limitation Details
AnimationsAnimations illustratedlack of support for Animations illustrated
Animations: supported in Solid Edge, but not in Inventor.

Animations are an important part of many interactive 3D assets, for example in real-time rendering (including games, XR training, assembly instructions, product demos, and other use cases). There are various kinds of animations that can be used on 3D models. In this example model, a rigid animation is used to make the gears spin. Without support for this feature, in this example, the gears won't move.
Rigid AnimationsRigid Animations illustratedlack of support for Rigid Animations illustrated
Rigid Animations: supported in Solid Edge, but not in Inventor.

Rigid Animations are typically used to animate mechanical parts. In this example, the door of this 3D model of a microwave can be interactively opened or closed, using a rigid animation that gradually changes the 3D transformation of the door. Without support for this feature, in this example, the door will just stay in place and won't move.

What's the best way to get Solid Edge files into my 3D applications, and are there alternatives to using Inventor?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to Solid Edge and Inventor files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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