The Complete Solid Edge to USDZ Conversion Guide

July 18, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert Solid Edge to USDZ, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing Solid Edge Files to USDZ

There are various ways to convert between Solid Edge and USDZ. With RapidPipeline, you can easily convert and and optimize Solid Edge files, at scale. It supports USDZ, as well as many other file formats (examples: 3dsMax, AutoCAD, CATIA, Creo, FBX, glTF, Inventor, Navisworks, OBJ, PLY, Revit, SolidWorks, STEP, STL, USD, VRM), at high quality.

Below you can find a video explaining how to convert your files:

What are Solid Edge and USDZ files commonly used for?

The Solid Edge file is a format mostly used for Comprehensive 3D CAD software with synchronous technology for mechanical design and product development.
The USDZ file is a format mostly used for interactive 3D, on the Web and elsewhere (e.g., in XR).

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Comparison of Features Supported by Solid Edge and USDZ

FeatureSupported by Solid EdgeSupported by USDZ
Morph TargetsNoYes
Rigid AnimationsYesYes
Skinned AnimationsNoYes
AnimationsYesYes
Free-Form SurfacesYesYes
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsPartial0Yes
Transparent MaterialsYesYes
Vertex ColorsPartial1Yes
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatPartial2Yes
Embedded TexturesPartial3No
Multiple UV ChannelsPartial4Yes5
Normal MappingNoYes
Procedural TexturesNoYes
Texture CompressionNoNo
Texture TransformsPartial6Yes
TexturingPartial7Yes

0 - Basic PBR material support through appearance properties and visualization capabilities, primarily for realistic rendering and presentation purposes.
1 - Limited vertex color support, mainly through part coloring and display properties rather than per-vertex color data manipulation.
2 - Solid Edge uses proprietary file formats but provides extensive import/export support for industry-standard formats like STEP, IGES, and others for interoperability.
3 - Textures can be included with material definitions but with limited embedding capabilities compared to graphics-focused formats.
4 - Limited multi-UV support, mainly through basic material assignments rather than complex UV mapping workflows typical in graphics applications.
5 - This and other properties of USDZ (including specific PBR materials, etc.) might not be supported in Apple's ARKit implementation.
6 - Basic texture mapping capabilities through material and appearance properties, but not as advanced as dedicated 3D graphics applications.
7 - Limited texture support primarily through material properties and appearance definitions for visualization purposes, not extensively used in typical mechanical engineering workflows.

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Limitations of Solid Edge Files to USDZ Conversion Workflow

The following limitations should be taken into account when converting Solid Edge files to USDZ format:

Solid Edge Feature (not supported by USDZ)Limitation Details
Embedded TexturesEmbedded Textures illustratedlack of support for Embedded Textures illustrated
Embedded Textures: supported in Solid Edge, but not in USDZ.

Embedded textures allow the storage and exchange of an entire 3D model and its materials within a single file, by embedding the texture images directly into the 3D file (and not storing them as separate image files). Without support for this feature, textures have to be stored in separate image files, and referenced from the main 3D model file.

What's the best way to get Solid Edge files into my 3D applications, and are there alternatives to using USDZ?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to Solid Edge and USDZ files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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