FBX - Format Overview

Features supported by the FBX format
Feature | Supported? |
---|---|
Morph Targets | Yes |
Rigid Animations | Yes |
Skinned Animations | Yes |
Animations | Yes |
Free-Form Surfaces | No |
Geometry Compression | No |
Quad Meshes | Yes |
Basic 3D Geometry | Yes |
PBR Materials | Yes0 |
Transparent Materials | Yes |
Vertex Colors | Yes |
Materials | Yes |
Scene Composition | No |
Hierarchical Scene Graph | Yes |
Scene Nodes | Yes |
Standardized Format | No1 |
Embedded Textures | Yes |
Multiple UV Channels | Yes |
Normal Mapping | Yes |
Procedural Textures | Partial |
Texture Compression | No |
Texture Transforms | Yes |
Texturing | Yes |
Converting and Optimizing FBX Files
There are various ways to convert between FBX files and other 3D formats.
With RapidPipeline, you can easily convert and and optimize FBX files, at scale.
It supports FBX, as well as many other file formats (examples: 3dsMax, glTF, OBJ, PLY, STEP, STL, USD, USDZ, VRM), at high quality.
Due to the aforementioned potential limitations of FBX, in principle, one cannot always perfectly convert 3D data between FBX and other formats. In the following, you can find format conversion guides between FBX and the most important other formats, along with a rough score for compatibility of this workflow:
Converting FBX to Other 3D File Formats
Converting Other 3D File Formats to FBX
What's the best way to get FBX files into my 3D applications?
Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to FBX files - the conversion guide above gives a rough idea. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to automate the process.
However, especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).
If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets. Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability. For a free initial consultation, get in touch here:
to get started with 3D data conversion and optimization today!
If you have any questions, feel free to chat with our human team.