Automated 3D Editing
This settings group allows you to modify your model in different ways, including generation of new UVs, assignment of new textures, scaling and more.
Editing Materials and UVs
With our Edit Material tools, you can adjust your model’s materials during processing. Options include a material replacer, allowing you to use Cube Unwrapping (very similar to Blender´s Cube Projection) and optionally apply a checker texture to inspect UVs. You can also assign a standard material across the entire model, with adjustable Base Color, Metallic, and Roughness values.
- Read more: Material Edit
Scaling & Centering 3D Models
RapidPipeline lets you apply a scaling factor to your output model before export, ideal for correcting model sizes. You can also center your model at the world origin for precise alignment.
- Read more: Model Edit
Editing & Correcting Mesh Normals
Normals can be adjusted and corrected with various tools. Recompute input normals to fix faulty normals, and use the Normal Hard Angle Threshold to set the angle (in degrees) at which normals are hardened.
- Read more: Mesh Normals