3D Pipeline Days 2024

July 26-27 | Denver, CO, USA

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Recordings from 3D Pipeline Days 2024

3D Pipeline Days North America brought together thought leaders and innovators in the area of scalable 3D processing pipelines.
If you're a 3D tech artist, pipeline developer or technical manager, don't miss out on the recordings:

Patrick Cozzi

Emmett Lalish

Gary Hsu

Neil Trevett

Eric Chadwick

Peter Newton

Jonathan Beals

Glenn Avezoux

Max Limper

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Presentations by

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Patrick Cozzi

Patrick Cozzi is CEO of Cesium. He is the originator of CesiumJS, an open source JavaScript library, the Cesium WebGL engine, and 3D Tiles, an OGC Community Standard for streaming massive 3D geospatial datasets. He is co-creator of glTF™, the open-standard 3D runtime asset format that has been adopted by Microsoft®, Google®, Oculus®, and NVIDIA®, among others. He is the former Chair of the Khronos 3D Formats Working Group. In 2019, he received the Khronos “Khronie” award for outstanding contributions to open standards. Patrick has authored and contributed to ten books on mapping, computer graphics, and games, and taught for 8 years at the University of Pennsylvania, where he earned an MSE in computer science.

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Emmett Lalish

Emmett is the maintainer of the open source web component <model-viewer> and he actively contributes to the Khronos glTF PBR specs, and to the corresponding Three.js shader implementations. In his 20% time, he also maintains the open source Manifold library for fast, reliable computational geometry. His PhD is from the relatively distant field of aerospace control theory.

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Gary Hsu

Gary is a Principal Software Engineer in the Babylon core team at Microsoft. He leads the Babylon Native project as well as maintains the glTF importer and exporter for Babylon.js. He is a major contributor of the glTF 2.0 specification released in 2017 and is continuing to help with new extensions to this day in a more limited capacity. In the 20+ years at Microsoft, Gary has worked on various products such as Microsoft Office, Microsoft Flight Simulator, as well as Skype for HoloLens. He holds a Bachelor’s degree for Computer Science from Carnegie Mellon University.

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Neil Trevett

Neil is VP Developer Ecosystems at NVIDIA, where he helps developers harness GPU acceleration. Neil has been the elected President of the Khronos Group for over twenty years, where he helped initiate open many standards that are widely adopted throughout the industry including OpenGL ES, Vulkan, WebGL, OpenXR, and glTF. Most recently Neil initiated and is now President of the Metaverse Standards Forum with over 2,600 member organizations.

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Eric Chadwick

Eric is a Senior 3D Technical Artist at DGG, creators of RapidPipeline. He is a frequent Khronos Group contributor in the 3D Formats and 3D Commerce Working Groups, defining specifications and writing guidelines to streamline 3D asset creation for the retail industry. He has more than 20 years’ experience in real-time 3D content development for games, architectural rendering, and education; and is an administrator for the Polycount web community, the leading forum for 3D game artists to critique each other’s work and share creation techniques. Eric received a Bachelor’s degree in Fine Art from the Rhode Island School of Design with a concentration in illustration, collaborated with the Brown University School of Medicine on anatomy for artists, and studied in the European Honors Program in Rome.

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Peter Newton

Peter is a seasoned software technology professional with a decade of experience, recognized for his expertise in AWS cloud computing, Unreal Engine (AR/VR/Desktop/Mobile) development, and SaaS platform architecture. Renowned for his ability to lead engineering teams and streamline complex workflows, Peter has received multiple industry awards for his innovative contributions. He is dedicated to advancing 3D technology adoption across various sectors for both consumers and businesses.

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Jonathan Beals

As the Head of Virtual Materials at NIKE, Jonathan Beals led a global team responsible for the vision, strategy, execution, and training of workflow automation and digital experiences across the value chain. Jonathan founded the innovative Virtual Materials Studio, which redefined Nike’s product design strategies through 3D visualization and a materials-first lens. Under his leadership, the studio produced award-winning product designs, cutting-edge digital twins, advanced 3D tools, and streamlined digital processes, all while fostering enhanced global collaboration.

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Ryan Smith

Ryan Smith is a partner at Malcolm Company, a strategic advisor for global brands and their visual content production. Ryan is known for his highly collaborative approach to product development and engaging partners early in the discovery process. Ryan has been Head of Product for DGG, Product Lead for Shopify’s Media team, and founder and CEO of computer vision start-up, Digital Animal. Digital Animal’s product, FTSY, was used by footwear brands for accurate foot and shoe scanning. This was done by using photogrammetry and deep learning to match people with products that fit, enhancing the customer experience, reducing returns, and enabling custom manufacturing. This work was recognized by LVMH as a top innovator, and Farfetch UK through their Dream Assembly program. His work in imagery and statistical thinking was shaped by studies in Physics at the University of Victoria and Stanford.

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Glenn Avezoux

Glenn is the co-founder and CTO of Chat3D, a generative AI startup working on the future of 3D modeling. Through the products developed by Chat3D, his vision is to bring generative AI to the world of 3D art, in a way that empowers the creators.

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Max Limper

Max is a Co-Founder and the CEO at DGG, creators of RapidPipeline. Working with leading retailers, Max and his team are on a mission to automate 3D asset optimization workflows for real-time applications - for e-commerce, games and beyond. Max received his PhD of engineering with honors from TU Darmstadt, in the area of 3D data optimization. He has also helped to shape the glTF format at Khronos.

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Missed 3D Pipeline Days 2023? - Check out the recordings!