RapidPipeline for Substance

Use RapidPipeline right inside Adobe Substance, to supercharge your 3D material workflow with CAD import, geometry cleanups and robust UV preparation - letting you achieve more, in less time.

RapidPipeline CAD Import in Substance Painter

RapidPipeline CAD Import in Substance Painter

Import 20+ CAD and 3D Formats

RapidPipeline for Substance lets you load and prepare data from more than 20 different 3D and CAD formats right into Substance Painter. Supported formats include Rhino (.3dm), Solidworks, CATIA, PTC Creo, and many more, but also standard 3D formats like glTF, USDZ or FBX. All 3D data can be prepared by RapidPipeline during import, with sophisticated features like automated winding order correction, occluded geometry removal, and geometry simplification.
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Create UVs for Material Assignment

No matter if you're looking into UV atlases for your entire mesh or per material, or some tiling, triplanar "box" mapping UVs - RapidPipeline for Substance has you covered with various options that are highly robust and operate well even on larger meshes. This way, you can easily get your models ready for material assignment - and ready to render, right insight Substance, within just a few minutes.
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Get Your Models Ready for Painting

With RapidPipeline's data prep and UV options right inside Substance Painter, you can now finally create sophisticated materials with patterns, decals and multi-layered painted regions directly on your 3D and CAD data - without any tedious manual cleanup and preparation steps.