The Complete FBX to CATIA Conversion Guide
Table of Contents
- General Information
- Converting and Optimizing FBX Files to CATIA
- What are FBX and CATIA files commonly used for?
- Comparison of Features Supported by FBX and CATIA
- Limitations of FBX Files to CATIA Conversion Workflow
- What's the best way to get FBX files into my 3D applications, and are there alternatives to using CATIA?
General Information
This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert FBX to CATIA, if you'd like to know more about the formats, please check out the following links:
Converting and Optimizing FBX Files to CATIA
There are various ways to convert between FBX and CATIA. With RapidPipeline, you can easily convert and and optimize FBX files, at scale. It supports CATIA, as well as many other file formats (examples: 3dsMax, glTF, OBJ, PLY, STEP, STL, USD, USDZ, VRM), at high quality.
Below you can find a video explaining how to convert your files:

Comparison of Features Supported by FBX and CATIA
Feature | Supported by FBX | Supported by CATIA |
---|---|---|
Morph Targets | Yes | Partial0 |
Rigid Animations | Yes | Yes |
Skinned Animations | Yes | Partial1 |
Animations | Yes | Yes |
Free-Form Surfaces | No | Yes |
Geometry Compression | No | Partial2 |
Quad Meshes | Yes | Yes |
Basic 3D Geometry | Yes | Yes |
PBR Materials | Yes3 | Yes4 |
Transparent Materials | Yes | Yes |
Vertex Colors | Yes | Yes |
Materials | Yes | Yes |
Scene Composition | No | Yes |
Hierarchical Scene Graph | Yes | Yes |
Scene Nodes | Yes | Yes |
Standardized Format | No5 | Partial6 |
Embedded Textures | Yes | Yes |
Multiple UV Channels | Yes | Yes |
Normal Mapping | Yes | Yes |
Procedural Textures | Partial | Partial7 |
Texture Compression | No | Partial8 |
Texture Transforms | Yes | Yes |
Texturing | Yes | Yes |
Limitations of FBX Files to CATIA Conversion Workflow
The following limitations should be taken into account when converting FBX files to CATIA format:
FBX Feature (not supported by CATIA) | Limitation Details |
---|---|
Skinned Animations | ![]() ![]() Skinned Animations: supported in FBX, but not in CATIA. Skinned animations are commonly used for 3D character models in interactive applications, such as games or virtual worlds. They make it possible to easily animate the 3D model using a helper structure based on virtual bones, composing a virtual skeleton for animation control. In this example, a skinned animation is used to pose a 3D character. Without support for skinned animations, the 3D model will remain in its default pose, such as the default T-pose. |
Morph Targets | ![]() ![]() Morph Targets: supported in FBX, but not in CATIA. Morph Targets, or "Blend Shapes", are commonly used to animate facial expressions and soft surfaces, for example cloth under a cloth simulation. They model various states of the animations with different vertex positions. In contrast to skinned animations, morph targets do not use any virtual bones, but work solely on the vertex data. In this example, a facial animation is achieved through morph targets. Without suport for this feature, in this example, the face will not show the animation. |
What's the best way to get FBX files into my 3D applications, and are there alternatives to using CATIA?
Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to FBX and CATIA files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.
Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).
If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.
Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.
To get started with 3D data conversion and optimization today, sign up for a free account!
If you have any questions, feel free to chat with our human team.
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