The Complete IFC to PLY Conversion Guide
Table of Contents
- General Information
- Converting and Optimizing IFC Files to PLY
- What are IFC and PLY files commonly used for?
- Comparison of Features Supported by IFC and PLY
- Limitations of IFC Files to PLY Conversion Workflow
- What's the best way to get IFC files into my 3D applications, and are there alternatives to using PLY?
General Information
This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert IFC to PLY, if you'd like to know more about the formats, please check out the following links:
Converting and Optimizing IFC Files to PLY
There are various ways to convert between IFC and PLY. With RapidPipeline, you can easily convert and and optimize IFC files, at scale. It supports PLY, as well as many other file formats (examples: FBX, glTF, OBJ, STL, USD, USDZ, VRM), at high quality.
Below you can find a video explaining how to convert your files:

Comparison of Features Supported by IFC and PLY
Feature | Supported by IFC | Supported by PLY |
---|---|---|
Morph Targets | No | No |
Rigid Animations | No | No |
Skinned Animations | No | No |
Animations | No | No |
Free-Form Surfaces | Yes | No |
Geometry Compression | Partial0 | No |
Quad Meshes | Yes | Yes |
Basic 3D Geometry | Yes | Yes |
PBR Materials | No | No |
Transparent Materials | Partial1 | No |
Vertex Colors | No | Yes |
Materials | Yes | Partial |
Scene Composition | Yes | No |
Hierarchical Scene Graph | Yes | No |
Scene Nodes | Yes | No |
Standardized Format | Yes | No2 |
Embedded Textures | No | No |
Multiple UV Channels | No | No |
Normal Mapping | No | No |
Procedural Textures | No | No |
Texture Compression | No | No |
Texture Transforms | No | No |
Texturing | Partial3 | Partial |
Limitations of IFC Files to PLY Conversion Workflow
The following limitations should be taken into account when converting IFC files to PLY format:
IFC Feature (not supported by PLY) | Limitation Details |
---|---|
Free-Form Surfaces | Free-Form Surfaces Support: IFC: Full support | PLY: No support ![]() ![]() Impact: Free-form surfaces allow a CAD user to design surfaces with advanced controls over curvature and continuitiy. While these surfaces are common for CAD models (in the form of so-called boundary representations or "B-reps"), they need to be converted to polygonal triangle or quad data to work with most 3D rendering engines - a process called tessellation. In this example, a surface patch is used to describe a part of a curved surface of a product. Without support for this feature, the free-form surface has to be tessellated into quads or triangles. |
Geometry Compression | Geometry Compression Support: IFC: Partial support | PLY: No support ![]() ![]() IFC Notes: IFC-ZIP provides compression for large models Impact: Geometry compression describes the process of compressing the representations of a 3D model's geometry, usually a triangle mesh. 3D geometry compression does not change the topology of a 3D model, but just changes the way that a 3D model and its 3D positions and related vertex data is stored. Geometry compression can be lossy (just like JPEG compression in image processing can be lossy, for example), in which case one might notice slight artifacts like variations in 3D vertex positions (compared to the uncompressed 3D model). However, such differences are often not noticeable. There are only very few standards for geometry compression, like glTF's support of Draco compression and similar extensions. |
Materials | Materials Support: IFC: Full support | PLY: Partial support ![]() ![]() Impact: Materials are a fundamental concept in 3D modeling, enabling colored and - in many cases - photorealistic rendering of the 3D model that they are applied to. There are also some formats that don't make use of 3D materials, for example because they need to solely describe a shape (e.g., for many cases in additive manufacturing). In this example, photorealistic PBR materials are used to equip the 3D model with a realistic look. Without support for materials, the model will have to be rendered with a default material (often a default shade of gray). |
Transparent Materials | Transparent Materials Support: IFC: Partial support | PLY: No support ![]() ![]() IFC Notes: Transparency supported through material properties Impact: Transparency is commonly used for see-through objects, containing (usually partially) transparent surfaces. In this example, a transparent material is used to model the glass window of the microwave, so that one can see inside. Without support for this feature, the inside of the microwave cannot be seen, as the window will be rendered as an opaque surface. |
Scene Nodes | Scene Nodes Support: IFC: Full support | PLY: No support ![]() ![]() Impact: Scene nodes make it possible to address parts of a 3D model separately. For example, a part could be dynamically hidden or shown as part of a 3D configurator. Without support for this feature, a 3D scene will only consist of a flat model, without parts being individually configurable. |
Hierarchical Scene Graph | Hierarchical Scene Graph Support: IFC: Full support | PLY: No support ![]() ![]() Impact: Scene graphs are one of the most common concepts in 3D computer graphics. By structuring the scene in a hierarchical way, logical parts of it can be easily addressed and transformed. This is useful in many applications, like games or 3D configurators. Without support for this feature, a 3D scene cannot be structured hierarchically, for example objects cannot be logically composed of smaller objects. |
Scene Composition | Scene Composition Support: IFC: Full support | PLY: No support ![]() ![]() Impact: Scene Composition describes the process of composing a scene through links from a main scene that pull in various other scenes/3D models. This can also happen in a nested fashion (through multiple levels of linkage). With a target format not supporting this feature, references to external models must be resolved and the content be baked into one 3D model, which is then saved in that target format. |
Standardized Format | Standardized Format Support: IFC: Full support | PLY: No support ![]() ![]() PLY Notes: Compatibility of all properties strongly depend on particular compatibility of the tools that export / import the DCC file, as there is no clear standard for this format. Impact: Standardization plays a huge role in 3D model formats. With a format being standardized, every application will have a clear way of how to load or store data using this format. This makes it easier to re-use the 3D model across different applications, but also to make sure it will still be accessible and usable after a couple of years. |
What's the best way to get IFC files into my 3D applications, and are there alternatives to using PLY?
Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to IFC and PLY files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.
Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).
If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.
Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.
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