The Complete IGES to VDA-FS Conversion Guide.
Table of Contents
- General Information
- Converting and Optimizing IGES Files to VDA-FS
- What are IGES and VDA-FS files commonly used for?
- Comparison of Features Supported by IGES and VDA-FS
- Limitations of IGES Files to VDA-FS Conversion Workflow
- What's the best way to get IGES files into my 3D applications, and are there alternatives to using VDA-FS?
General Information
This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert IGES to VDA-FS, if you'd like to know more about the formats, please check out the following links:
Converting and Optimizing IGES Files to VDA-FS
There are various ways to convert between IGES and VDA-FS. With RapidPipeline, you can easily convert and and optimize IGES files, at scale. It supports VDA-FS, as well as many other file formats (examples: FBX, glTF, OBJ, PLY, STL, USD, USDZ, VRM), at high quality.
Below you can find a video explaining how to convert your files:

Comparison of Features Supported by IGES and VDA-FS
Feature | Supported by IGES | Supported by VDA-FS |
---|---|---|
Morph Targets | No | No |
Rigid Animations | No | No |
Skinned Animations | No | No |
Animations | No | No |
Free-Form Surfaces | Yes | Yes |
Geometry Compression | No | No |
Quad Meshes | Yes | Yes |
Basic 3D Geometry | Yes | Yes |
PBR Materials | No | No |
Transparent Materials | No | No |
Vertex Colors | Partial0 | No |
Materials | Partial1 | No |
Scene Composition | Partial2 | Partial3 |
Hierarchical Scene Graph | Partial4 | Partial5 |
Scene Nodes | Yes | Partial6 |
Standardized Format | Partial7 | Partial8 |
Embedded Textures | No | No |
Multiple UV Channels | No | No |
Normal Mapping | No | No |
Procedural Textures | No | No |
Texture Compression | No | No |
Texture Transforms | No | No |
Texturing | No | No |
Limitations of IGES Files to VDA-FS Conversion Workflow
The following limitations should be taken into account when converting IGES files to VDA-FS format:
IGES Feature (not supported by VDA-FS) | Limitation Details |
---|---|
Materials | Materials Support: IGES: Partial support | VDA-FS: No support ![]() ![]() IGES Notes: Basic material properties and annotations Impact: Materials are a fundamental concept in 3D modeling, enabling colored and - in many cases - photorealistic rendering of the 3D model that they are applied to. There are also some formats that don't make use of 3D materials, for example because they need to solely describe a shape (e.g., for many cases in additive manufacturing). In this example, photorealistic PBR materials are used to equip the 3D model with a realistic look. Without support for materials, the model will have to be rendered with a default material (often a default shade of gray). |
Vertex Colors | Vertex Colors Support: IGES: Partial support | VDA-FS: No support ![]() ![]() IGES Notes: Limited color support for visualization Impact: Vertex colors allow the attachment of colors to each vertex of a 3D model. This can be useful in scenarios such as scientific visualization, or when converting/meshing data from a colored 3D point cloud, for example. On the polygonal surface connecting the vertices, the respective vertex colors are usually smoothly interpolated. In this example, different colors are attached to the different corners of a cube. Without support for this feature, the cube won't have any colors. |
Scene Nodes | Scene Nodes Support: IGES: Full support | VDA-FS: Partial support ![]() ![]() VDA-FS Notes: Basic surface organization and grouping Impact: Scene nodes make it possible to address parts of a 3D model separately. For example, a part could be dynamically hidden or shown as part of a 3D configurator. Without support for this feature, a 3D scene will only consist of a flat model, without parts being individually configurable. |
What's the best way to get IGES files into my 3D applications, and are there alternatives to using VDA-FS?
Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to IGES and VDA-FS files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.
Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).
If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.
Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.
To get started with 3D data conversion and optimization today, sign up for a free account!
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