The Complete OBJ to JT Conversion Guide

August 05, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert OBJ to JT, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing OBJ Files to JT

RapidPipeline can import OBJ files, but currently doesn't support exporting to JT format yet.

If you specifically need JT export functionality for your workflow, please feel free to get in touch with us - we'd be happy to discuss your requirements and potential timeline for adding this export capability.

If you need, you can import JT files and convert them to any of these 8 formats: FBX, glTF, OBJ, PLY, STL, USD, USDZ, and VRM.

In the meantime, you can explore other options on the 3D Formats Knowledge Database, which might serve as suitable alternatives for your workflow depending on your target applications and use cases.

What are OBJ and JT files commonly used for?

The OBJ file is a format mostly used for 3D modeling and generalized 3D applications.
The JT file is a format mostly used for lightweight 3D visualization and collaboration.

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Comparison of Features Supported by OBJ and JT

FeatureSupported by OBJSupported by JT
Morph TargetsNoNo
Rigid AnimationsNoPartial0
Skinned AnimationsNoNo
AnimationsNoPartial1
Free-Form SurfacesNoYes
Geometry CompressionNoYes
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsPartialNo
Transparent MaterialsYesYes
Vertex ColorsNoYes
MaterialsYesYes
Scene CompositionNoYes
Hierarchical Scene GraphNoYes
Scene NodesYesYes
Standardized FormatPartial2Yes
Embedded TexturesNoPartial3
Multiple UV ChannelsNoPartial4
Normal MappingPartialPartial5
Procedural TexturesNoNo
Texture CompressionNoPartial6
Texture TransformsNoPartial7
TexturingYesYes

0 - Basic rigid body animation for design review
1 - Simple animation support for assembly operations
2 - Compatibility of all properties strongly depend on particular compatibility of the tools that export / import the DCC file, as there is no clear standard for this format.
3 - Textures can be embedded for self-contained files
4 - Limited multi-texturing capabilities
5 - Basic normal mapping for enhanced visualization
6 - Efficient compression for visualization
7 - Basic texture transformation support

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Limitations of OBJ Files to JT Conversion Workflow

The following limitations should be taken into account when converting OBJ files to JT format:

OBJ Feature (not supported by JT)Limitation Details
PBR Materials

PBR Materials Support:

OBJ: Partial support | JT: No support

PBR Materials illustratedlack of support for PBR Materials illustrated

Impact:

PBR materials enable Physically-Based-Rendering (PBR) for a standardized, photorealistic look of rendered images. PBR uses concepts like metallic-roughness or specular-glossiness properties and a microfacet-based modeling of the surface, using a concept called BRDF (Bi-Directional Reflectance Distribution Function). In this example, PBR materials are used to achieve realistic looking plastic and metal materials. Without support for PBR materials, only basic colors and shading can be used (for example, based on more simple shading models, such as the Blinn/Phong model).

What's the best way to get OBJ files into my 3D applications, and are there alternatives to using JT?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to OBJ and JT files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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Meet the Author

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3D Knowledge Team

3D Technical Artists

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