The Complete PLY to OBJ Conversion Guide

May 15, 2025
decorative-icon

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert PLY to OBJ, if you'd like to know more about the formats, please check out the following links:

decorative-icon

What are PLY and OBJ files commonly used for?

The PLY file is a format mostly used for 3D scanning.
The OBJ file is a format mostly used for 3D modeling and generalized 3D applications.

a screenshot of the rapidpipeline UI

100x your Productivity. Try RapidPipeline, for Free.

No credit card needed.

Sign Up Free
decorative-icon

Comparison of Features Supported by PLY and OBJ

FeatureSupported by PLYSupported by OBJ
Morph TargetsNoNo
Rigid AnimationsNoNo
Skinned AnimationsNoNo
AnimationsNoNo
Free-Form SurfacesNoNo
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsNoPartial
Transparent MaterialsNoYes
Vertex ColorsYesNo
MaterialsPartialYes
Scene CompositionNoNo
Hierarchical Scene GraphNoNo
Scene NodesNoYes
Standardized FormatNo0Partial1
Embedded TexturesNoNo
Multiple UV ChannelsNoNo
Normal MappingNoPartial
Procedural TexturesNoNo
Texture CompressionNoNo
Texture TransformsNoNo
TexturingPartialYes

0 - Compatibility of all properties strongly depend on particular compatibility of the tools that export / import the DCC file, as there is no clear standard for this format.
1 - Compatibility of all properties strongly depend on particular compatibility of the tools that export / import the DCC file, as there is no clear standard for this format.

100x your Productivity. Try RapidPipeline, for Free.

No credit card needed.

Sign Up Free
decorative-icon

Limitations of a PLY Files to OBJ Conversion Workflow

The following limitations should be taken into account when converting PLY files to OBJ format:

PLY Feature (not supported by OBJ)Limitation Details
Vertex ColorsVertex Colors illustratedlack of support for Vertex Colors illustrated
Vertex Colors: supported in PLY, but not in OBJ.

Vertex colors allow the attachment of colors to each vertex of a 3D model. This can be useful in scenarios such as scientific visualization, or when converting/meshing data from a colored 3D point cloud, for example. On the polygonal surface connecting the vertices, the respective vertex colors are usually smoothly interpolated. In this example, different colors are attached to the different corners of a cube. Without support for this feature, the cube won't have any colors.
decorative-icon

Converting and Optimizing PLY Files to OBJ

There are various ways to convert between PLY and OBJ. With RapidPipeline, you can easily convert and and optimize PLY files, at scale. It supports OBJ, as well as many other file formats (examples: 3dsMax, FBX, glTF, STEP, STL, USD, USDZ, VRM), at high quality.

Due to the potential limitations aforementioned on the table above, in principle, one cannot always perfectly convert 3D data between OBJ and other formats. In the following, you can find conversion guides between OBJ and the most important other formats, along with a rough score for compatibility of this workflow:

decorative-icon

What's the best way to get PLY files into my 3D applications, and are there alternatives to using OBJ?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to PLY and OBJ files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

100x your Productivity. Try RapidPipeline, for Free.

No credit card needed.

Sign Up Free

Meet the Author

Victor Mops

DGG Team

The 3D Pipeline Company

DGG is on a mission to connect the real and virtual by making 3D models as easy to handle as 2D images.