The Complete SolidWorks to Revit Conversion Guide

July 18, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert SolidWorks to Revit, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing SolidWorks Files to Revit

There are various ways to convert between SolidWorks and Revit. With RapidPipeline, you can easily convert and and optimize SolidWorks files, at scale. It supports Revit, as well as many other file formats (examples: 3dsMax, AutoCAD, CATIA, Creo, FBX, glTF, Inventor, Navisworks, OBJ, PLY, Solid Edge, STEP, STL, USD, USDZ, VRM), at high quality.

Below you can find a video explaining how to convert your files:

What are SolidWorks and Revit files commonly used for?

The SolidWorks file is a format mostly used for Professional 3D CAD software for mechanical design and product development.
The Revit file is a format mostly used for Building Information Modeling (BIM) software for architectural design, engineering, and construction documentation.

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Comparison of Features Supported by SolidWorks and Revit

FeatureSupported by SolidWorksSupported by Revit
Morph TargetsNoNo
Rigid AnimationsYesNo
Skinned AnimationsNoNo
AnimationsYesNo
Free-Form SurfacesYesPartial0
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsYesYes
Transparent MaterialsYesYes
Vertex ColorsPartial1No
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatPartial2Partial3
Embedded TexturesPartial4Yes
Multiple UV ChannelsPartial5Partial6
Normal MappingPartial7Yes
Procedural TexturesPartial8Partial9
Texture CompressionNoNo
Texture TransformsYesYes
TexturingYesYes

0 - Limited NURBS support, primarily focused on building-specific forms and conceptual massing rather than complex organic surfaces.
1 - Limited vertex color support, mainly through part coloring and appearance assignments rather than per-vertex color data.
2 - SolidWorks uses proprietary file formats, though it supports many industry-standard import/export formats like STEP, IGES, and others.
3 - Uses proprietary RVT and RFA formats but provides import/export capabilities for industry standards like IFC, DWG, and other BIM/CAD formats for interoperability.
4 - Textures can be embedded in appearances but with limited format support compared to dedicated 3D graphics formats.
5 - Limited multi-UV support, primarily through appearances and materials for visualization rather than game development workflows.
6 - Basic UV mapping capabilities through material properties, primarily for architectural visualization rather than complex texture workflows.
7 - Basic normal mapping support through SolidWorks Visualize and appearance properties, but not extensively used in typical CAD workflows.
8 - Limited procedural texture capabilities, mainly through basic material properties and appearance settings.
9 - Limited procedural texture support through material definitions and appearance properties for architectural visualization.

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Limitations of SolidWorks Files to Revit Conversion Workflow

The following limitations should be taken into account when converting SolidWorks files to Revit format:

SolidWorks Feature (not supported by Revit)Limitation Details
Free-Form SurfacesFree-Form Surfaces illustratedlack of support for Free-Form Surfaces illustrated
Free-Form Surfaces: supported in SolidWorks, but not in Revit.

Free-form surfaces allow a CAD user to design surfaces with advanced controls over curvature and continuitiy. While these surfaces are common for CAD models (in the form of so-called boundary representations or "B-reps"), they need to be converted to polygonal triangle or quad data to work with most 3D rendering engines - a process called tessellation. In this example, a surface patch is used to describe a part of a curved surface of a product. Without support for this feature, the free-form surface has to be tessellated into quads or triangles.
Vertex ColorsVertex Colors illustratedlack of support for Vertex Colors illustrated
Vertex Colors: supported in SolidWorks, but not in Revit.

Vertex colors allow the attachment of colors to each vertex of a 3D model. This can be useful in scenarios such as scientific visualization, or when converting/meshing data from a colored 3D point cloud, for example. On the polygonal surface connecting the vertices, the respective vertex colors are usually smoothly interpolated. In this example, different colors are attached to the different corners of a cube. Without support for this feature, the cube won't have any colors.
AnimationsAnimations illustratedlack of support for Animations illustrated
Animations: supported in SolidWorks, but not in Revit.

Animations are an important part of many interactive 3D assets, for example in real-time rendering (including games, XR training, assembly instructions, product demos, and other use cases). There are various kinds of animations that can be used on 3D models. In this example model, a rigid animation is used to make the gears spin. Without support for this feature, in this example, the gears won't move.
Rigid AnimationsRigid Animations illustratedlack of support for Rigid Animations illustrated
Rigid Animations: supported in SolidWorks, but not in Revit.

Rigid Animations are typically used to animate mechanical parts. In this example, the door of this 3D model of a microwave can be interactively opened or closed, using a rigid animation that gradually changes the 3D transformation of the door. Without support for this feature, in this example, the door will just stay in place and won't move.

What's the best way to get SolidWorks files into my 3D applications, and are there alternatives to using Revit?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to SolidWorks and Revit files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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