The Complete SolidWorks to USDZ Conversion Guide

July 16, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert SolidWorks to USDZ, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing SolidWorks Files to USDZ

There are various ways to convert between SolidWorks and USDZ. With RapidPipeline, you can easily convert and and optimize SolidWorks files, at scale. It supports USDZ, as well as many other file formats (examples: 3dsMax, CATIA, Creo, FBX, glTF, OBJ, PLY, STEP, STL, USD, VRM), at high quality.

Below you can find a video explaining how to convert your files:

What are SolidWorks and USDZ files commonly used for?

The SolidWorks file is a format mostly used for Professional 3D CAD software for mechanical design and product development.
The USDZ file is a format mostly used for interactive 3D, on the Web and elsewhere (e.g., in XR).

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Comparison of Features Supported by SolidWorks and USDZ

FeatureSupported by SolidWorksSupported by USDZ
Morph TargetsNoYes
Rigid AnimationsYesYes
Skinned AnimationsNoYes
AnimationsYesYes
Free-Form SurfacesYesYes
Geometry CompressionNoNo
Quad MeshesYesYes
Basic 3D GeometryYesYes
PBR MaterialsYesYes
Transparent MaterialsYesYes
Vertex ColorsPartial0Yes
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatPartial1Yes
Embedded TexturesPartial2No
Multiple UV ChannelsPartial3Yes4
Normal MappingPartial5Yes
Procedural TexturesPartial6Yes
Texture CompressionNoNo
Texture TransformsYesYes
TexturingYesYes

0 - Limited vertex color support, mainly through part coloring and appearance assignments rather than per-vertex color data.
1 - SolidWorks uses proprietary file formats, though it supports many industry-standard import/export formats like STEP, IGES, and others.
2 - Textures can be embedded in appearances but with limited format support compared to dedicated 3D graphics formats.
3 - Limited multi-UV support, primarily through appearances and materials for visualization rather than game development workflows.
4 - This and other properties of USDZ (including specific PBR materials, etc.) might not be supported in Apple's ARKit implementation.
5 - Basic normal mapping support through SolidWorks Visualize and appearance properties, but not extensively used in typical CAD workflows.
6 - Limited procedural texture capabilities, mainly through basic material properties and appearance settings.

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Limitations of SolidWorks Files to USDZ Conversion Workflow

The following limitations should be taken into account when converting SolidWorks files to USDZ format:

SolidWorks Feature (not supported by USDZ)Limitation Details
Embedded TexturesEmbedded Textures illustratedlack of support for Embedded Textures illustrated
Embedded Textures: supported in SolidWorks, but not in USDZ.

Embedded textures allow the storage and exchange of an entire 3D model and its materials within a single file, by embedding the texture images directly into the 3D file (and not storing them as separate image files). Without support for this feature, textures have to be stored in separate image files, and referenced from the main 3D model file.

What's the best way to get SolidWorks files into my 3D applications, and are there alternatives to using USDZ?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to SolidWorks and USDZ files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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