The Complete VRML to 3MF Conversion Guide

August 05, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert VRML to 3MF, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing VRML Files to 3MF

RapidPipeline can import VRML files, but currently doesn't support exporting to 3MF format yet.

If you specifically need 3MF export functionality for your workflow, please feel free to get in touch with us - we'd be happy to discuss your requirements and potential timeline for adding this export capability.

If you need, you can import 3MF files and convert them to any of these 8 formats: FBX, glTF, OBJ, PLY, STL, USD, USDZ, and VRM.

In the meantime, you can explore other options on the 3D Formats Knowledge Database, which might serve as suitable alternatives for your workflow depending on your target applications and use cases.

What are VRML and 3MF files commonly used for?

The VRML file is a format mostly used for web-based 3D content and virtual reality.
The 3MF file is a format mostly used for 3D printing and additive manufacturing.

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Comparison of Features Supported by VRML and 3MF

FeatureSupported by VRMLSupported by 3MF
Morph TargetsPartial0No
Rigid AnimationsYesNo
Skinned AnimationsNoNo
AnimationsYesNo
Free-Form SurfacesPartial1No
Geometry CompressionNoPartial2
Quad MeshesPartial3No
Basic 3D GeometryYesYes
PBR MaterialsNoPartial4
Transparent MaterialsYesPartial5
Vertex ColorsYesYes
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatYesYes
Embedded TexturesNoYes
Multiple UV ChannelsPartial6Partial7
Normal MappingNoNo
Procedural TexturesPartial8No
Texture CompressionNoPartial9
Texture TransformsYesPartial10
TexturingYesYes

0 - Basic shape interpolation through coordinate interpolation
1 - Limited NURBS support in VRML 2.0
2 - ZIP-based compression of model data
3 - Primarily triangle-based with some quad support
4 - Basic PBR material properties
5 - Alpha channel support for transparency
6 - Basic multi-texturing capabilities
7 - Multiple texture coordinate sets supported
8 - Simple procedural texture generation
9 - Compressed textures within ZIP package
10 - Basic texture coordinate transformation

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Limitations of VRML Files to 3MF Conversion Workflow

The following limitations should be taken into account when converting VRML files to 3MF format:

VRML Feature (not supported by 3MF)Limitation Details
Free-Form Surfaces

Free-Form Surfaces Support:

VRML: Partial support | 3MF: No support

Free-Form Surfaces illustratedlack of support for Free-Form Surfaces illustrated

VRML Notes:

Limited NURBS support in VRML 2.0

Impact:

Free-form surfaces allow a CAD user to design surfaces with advanced controls over curvature and continuitiy. While these surfaces are common for CAD models (in the form of so-called boundary representations or "B-reps"), they need to be converted to polygonal triangle or quad data to work with most 3D rendering engines - a process called tessellation. In this example, a surface patch is used to describe a part of a curved surface of a product. Without support for this feature, the free-form surface has to be tessellated into quads or triangles.

Quad Meshes

Quad Meshes Support:

VRML: Partial support | 3MF: No support

Quad Meshes illustratedlack of support for Quad Meshes illustrated

VRML Notes:

Primarily triangle-based with some quad support

Impact:

Quad meshes are a common way to hand-model and edit 3D models. 3D artists get intuitive control and such meshes are also easy to refine, as well as well-suited for creation of skinned animations. However, real-time rendering pipelines and hardware are usually all based on triangles, so if a 3D model should not be edited any more, it is safe to convert quads to triangles (and engines will do this automatically before sending data to the rendering hardware). In this example, a part of a mesh is modeled with quads. Without support for this feature, quads will have to be triangulated, producing a pure triangle mesh.

Texture Transforms

Texture Transforms Support:

VRML: Full support | 3MF: Partial support

Texture Transforms illustratedlack of support for Texture Transforms illustrated

3MF Notes:

Basic texture coordinate transformation

Impact:

Texture transforms describe transformation operations that are applied to 2D texture images or UV coordinates when using 2D texture data on a 3D surface. They can be used, for example, to make sure that material patterns are using real-world scale when rendered on the 3D surface. In this example, such a pattern is used and scaled with the help of a texture transform. Without support for this feature, the texture pattern shows up at the wrong scale.

Procedural Textures

Procedural Textures Support:

VRML: Partial support | 3MF: No support

Procedural Textures illustratedlack of support for Procedural Textures illustrated

VRML Notes:

Simple procedural texture generation

Impact:

Procedural texture allow the modeling of surface details through mathematical functions, along with artistic control over various parameters. Typically, they are used for patterns like wood grain or other semi-regular structures. Since they are not using any pixels as source data, procedural textures have, in principle, infinite resolution and are very lightweight to describe. In this example, a procedural texture is used to model the look of a wooden material. Without support for this feature, in this case, the wooden parts won't show any visible details.

Transparent Materials

Transparent Materials Support:

VRML: Full support | 3MF: Partial support

Transparent Materials illustratedlack of support for Transparent Materials illustrated

3MF Notes:

Alpha channel support for transparency

Impact:

Transparency is commonly used for see-through objects, containing (usually partially) transparent surfaces. In this example, a transparent material is used to model the glass window of the microwave, so that one can see inside. Without support for this feature, the inside of the microwave cannot be seen, as the window will be rendered as an opaque surface.

Animations

Animations Support:

VRML: Full support | 3MF: No support

Animations illustratedlack of support for Animations illustrated

Impact:

Animations are an important part of many interactive 3D assets, for example in real-time rendering (including games, XR training, assembly instructions, product demos, and other use cases). There are various kinds of animations that can be used on 3D models. In this example model, a rigid animation is used to make the gears spin. Without support for this feature, in this example, the gears won't move.

Morph Targets

Morph Targets Support:

VRML: Partial support | 3MF: No support

Morph Targets illustratedlack of support for Morph Targets illustrated

VRML Notes:

Basic shape interpolation through coordinate interpolation

Impact:

Morph Targets, or "Blend Shapes", are commonly used to animate facial expressions and soft surfaces, for example cloth under a cloth simulation. They model various states of the animations with different vertex positions. In contrast to skinned animations, morph targets do not use any virtual bones, but work solely on the vertex data. In this example, a facial animation is achieved through morph targets. Without suport for this feature, in this example, the face will not show the animation.

Rigid Animations

Rigid Animations Support:

VRML: Full support | 3MF: No support

Rigid Animations illustratedlack of support for Rigid Animations illustrated

Impact:

Rigid Animations are typically used to animate mechanical parts. In this example, the door of this 3D model of a microwave can be interactively opened or closed, using a rigid animation that gradually changes the 3D transformation of the door. Without support for this feature, in this example, the door will just stay in place and won't move.

What's the best way to get VRML files into my 3D applications, and are there alternatives to using 3MF?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to VRML and 3MF files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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