The Complete VRML to 3MF Conversion Guide
Table of Contents
- General Information
- Converting and Optimizing VRML Files to 3MF
- What are VRML and 3MF files commonly used for?
- Comparison of Features Supported by VRML and 3MF
- Limitations of VRML Files to 3MF Conversion Workflow
- What's the best way to get VRML files into my 3D applications, and are there alternatives to using 3MF?
General Information
This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert VRML to 3MF, if you'd like to know more about the formats, please check out the following links:
Converting and Optimizing VRML Files to 3MF
RapidPipeline can import VRML files, but currently doesn't support exporting to 3MF format yet.
If you specifically need 3MF export functionality for your workflow, please feel free to get in touch with us - we'd be happy to discuss your requirements and potential timeline for adding this export capability.
If you need, you can import 3MF files and convert them to any of these 8 formats: FBX, glTF, OBJ, PLY, STL, USD, USDZ, and VRM.
In the meantime, you can explore other options on the 3D Formats Knowledge Database, which might serve as suitable alternatives for your workflow depending on your target applications and use cases.

Comparison of Features Supported by VRML and 3MF
Feature | Supported by VRML | Supported by 3MF |
---|---|---|
Morph Targets | Partial0 | No |
Rigid Animations | Yes | No |
Skinned Animations | No | No |
Animations | Yes | No |
Free-Form Surfaces | Partial1 | No |
Geometry Compression | No | Partial2 |
Quad Meshes | Partial3 | No |
Basic 3D Geometry | Yes | Yes |
PBR Materials | No | Partial4 |
Transparent Materials | Yes | Partial5 |
Vertex Colors | Yes | Yes |
Materials | Yes | Yes |
Scene Composition | Yes | Yes |
Hierarchical Scene Graph | Yes | Yes |
Scene Nodes | Yes | Yes |
Standardized Format | Yes | Yes |
Embedded Textures | No | Yes |
Multiple UV Channels | Partial6 | Partial7 |
Normal Mapping | No | No |
Procedural Textures | Partial8 | No |
Texture Compression | No | Partial9 |
Texture Transforms | Yes | Partial10 |
Texturing | Yes | Yes |
Limitations of VRML Files to 3MF Conversion Workflow
The following limitations should be taken into account when converting VRML files to 3MF format:
VRML Feature (not supported by 3MF) | Limitation Details |
---|---|
Free-Form Surfaces | Free-Form Surfaces Support: VRML: Partial support | 3MF: No support ![]() ![]() VRML Notes: Limited NURBS support in VRML 2.0 Impact: Free-form surfaces allow a CAD user to design surfaces with advanced controls over curvature and continuitiy. While these surfaces are common for CAD models (in the form of so-called boundary representations or "B-reps"), they need to be converted to polygonal triangle or quad data to work with most 3D rendering engines - a process called tessellation. In this example, a surface patch is used to describe a part of a curved surface of a product. Without support for this feature, the free-form surface has to be tessellated into quads or triangles. |
Quad Meshes | Quad Meshes Support: VRML: Partial support | 3MF: No support ![]() ![]() VRML Notes: Primarily triangle-based with some quad support Impact: Quad meshes are a common way to hand-model and edit 3D models. 3D artists get intuitive control and such meshes are also easy to refine, as well as well-suited for creation of skinned animations. However, real-time rendering pipelines and hardware are usually all based on triangles, so if a 3D model should not be edited any more, it is safe to convert quads to triangles (and engines will do this automatically before sending data to the rendering hardware). In this example, a part of a mesh is modeled with quads. Without support for this feature, quads will have to be triangulated, producing a pure triangle mesh. |
Texture Transforms | Texture Transforms Support: VRML: Full support | 3MF: Partial support ![]() ![]() 3MF Notes: Basic texture coordinate transformation Impact: Texture transforms describe transformation operations that are applied to 2D texture images or UV coordinates when using 2D texture data on a 3D surface. They can be used, for example, to make sure that material patterns are using real-world scale when rendered on the 3D surface. In this example, such a pattern is used and scaled with the help of a texture transform. Without support for this feature, the texture pattern shows up at the wrong scale. |
Procedural Textures | Procedural Textures Support: VRML: Partial support | 3MF: No support ![]() ![]() VRML Notes: Simple procedural texture generation Impact: Procedural texture allow the modeling of surface details through mathematical functions, along with artistic control over various parameters. Typically, they are used for patterns like wood grain or other semi-regular structures. Since they are not using any pixels as source data, procedural textures have, in principle, infinite resolution and are very lightweight to describe. In this example, a procedural texture is used to model the look of a wooden material. Without support for this feature, in this case, the wooden parts won't show any visible details. |
Transparent Materials | Transparent Materials Support: VRML: Full support | 3MF: Partial support ![]() ![]() 3MF Notes: Alpha channel support for transparency Impact: Transparency is commonly used for see-through objects, containing (usually partially) transparent surfaces. In this example, a transparent material is used to model the glass window of the microwave, so that one can see inside. Without support for this feature, the inside of the microwave cannot be seen, as the window will be rendered as an opaque surface. |
Animations | Animations Support: VRML: Full support | 3MF: No support ![]() ![]() Impact: Animations are an important part of many interactive 3D assets, for example in real-time rendering (including games, XR training, assembly instructions, product demos, and other use cases). There are various kinds of animations that can be used on 3D models. In this example model, a rigid animation is used to make the gears spin. Without support for this feature, in this example, the gears won't move. |
Morph Targets | Morph Targets Support: VRML: Partial support | 3MF: No support ![]() ![]() VRML Notes: Basic shape interpolation through coordinate interpolation Impact: Morph Targets, or "Blend Shapes", are commonly used to animate facial expressions and soft surfaces, for example cloth under a cloth simulation. They model various states of the animations with different vertex positions. In contrast to skinned animations, morph targets do not use any virtual bones, but work solely on the vertex data. In this example, a facial animation is achieved through morph targets. Without suport for this feature, in this example, the face will not show the animation. |
Rigid Animations | Rigid Animations Support: VRML: Full support | 3MF: No support ![]() ![]() Impact: Rigid Animations are typically used to animate mechanical parts. In this example, the door of this 3D model of a microwave can be interactively opened or closed, using a rigid animation that gradually changes the 3D transformation of the door. Without support for this feature, in this example, the door will just stay in place and won't move. |
What's the best way to get VRML files into my 3D applications, and are there alternatives to using 3MF?
Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to VRML and 3MF files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.
Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).
If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.
Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.
To get started with 3D data conversion and optimization today, sign up for a free account!
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