The Complete VRML to DGN Conversion Guide

August 05, 2025

General Information

This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert VRML to DGN, if you'd like to know more about the formats, please check out the following links:

Converting and Optimizing VRML Files to DGN

RapidPipeline can import VRML files, but currently doesn't support exporting to DGN format yet.

If you specifically need DGN export functionality for your workflow, please feel free to get in touch with us - we'd be happy to discuss your requirements and potential timeline for adding this export capability.

If you need, you can import DGN files and convert them to any of these 8 formats: FBX, glTF, OBJ, PLY, STL, USD, USDZ, and VRM.

In the meantime, you can explore other options on the 3D Formats Knowledge Database, which might serve as suitable alternatives for your workflow depending on your target applications and use cases.

What are VRML and DGN files commonly used for?

The VRML file is a format mostly used for web-based 3D content and virtual reality.
The DGN file is a format mostly used for CAD and infrastructure design data.

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Comparison of Features Supported by VRML and DGN

FeatureSupported by VRMLSupported by DGN
Morph TargetsPartial0No
Rigid AnimationsYesPartial1
Skinned AnimationsNoNo
AnimationsYesPartial2
Free-Form SurfacesPartial3Yes
Geometry CompressionNoNo
Quad MeshesPartial4Yes
Basic 3D GeometryYesYes
PBR MaterialsNoPartial5
Transparent MaterialsYesYes
Vertex ColorsYesYes
MaterialsYesYes
Scene CompositionYesYes
Hierarchical Scene GraphYesYes
Scene NodesYesYes
Standardized FormatYesPartial6
Embedded TexturesNoPartial7
Multiple UV ChannelsPartial8Partial9
Normal MappingNoPartial10
Procedural TexturesPartial11No
Texture CompressionNoNo
Texture TransformsYesYes
TexturingYesYes

0 - Basic shape interpolation through coordinate interpolation
1 - Basic animation for construction sequencing
2 - Simple animation support for design sequences
3 - Limited NURBS support in VRML 2.0
4 - Primarily triangle-based with some quad support
5 - Limited PBR support in newer versions
6 - Open specification with some proprietary extensions
7 - Textures can be referenced or embedded
8 - Basic multi-texturing capabilities
9 - Limited multi-texturing capabilities
10 - Basic normal mapping for visualization
11 - Simple procedural texture generation

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Limitations of VRML Files to DGN Conversion Workflow

The following limitations should be taken into account when converting VRML files to DGN format:

VRML Feature (not supported by DGN)Limitation Details
Procedural Textures

Procedural Textures Support:

VRML: Partial support | DGN: No support

Procedural Textures illustratedlack of support for Procedural Textures illustrated

VRML Notes:

Simple procedural texture generation

Impact:

Procedural texture allow the modeling of surface details through mathematical functions, along with artistic control over various parameters. Typically, they are used for patterns like wood grain or other semi-regular structures. Since they are not using any pixels as source data, procedural textures have, in principle, infinite resolution and are very lightweight to describe. In this example, a procedural texture is used to model the look of a wooden material. Without support for this feature, in this case, the wooden parts won't show any visible details.

Animations

Animations Support:

VRML: Full support | DGN: Partial support

Animations illustratedlack of support for Animations illustrated

DGN Notes:

Simple animation support for design sequences

Impact:

Animations are an important part of many interactive 3D assets, for example in real-time rendering (including games, XR training, assembly instructions, product demos, and other use cases). There are various kinds of animations that can be used on 3D models. In this example model, a rigid animation is used to make the gears spin. Without support for this feature, in this example, the gears won't move.

Morph Targets

Morph Targets Support:

VRML: Partial support | DGN: No support

Morph Targets illustratedlack of support for Morph Targets illustrated

VRML Notes:

Basic shape interpolation through coordinate interpolation

Impact:

Morph Targets, or "Blend Shapes", are commonly used to animate facial expressions and soft surfaces, for example cloth under a cloth simulation. They model various states of the animations with different vertex positions. In contrast to skinned animations, morph targets do not use any virtual bones, but work solely on the vertex data. In this example, a facial animation is achieved through morph targets. Without suport for this feature, in this example, the face will not show the animation.

Rigid Animations

Rigid Animations Support:

VRML: Full support | DGN: Partial support

Rigid Animations illustratedlack of support for Rigid Animations illustrated

DGN Notes:

Basic animation for construction sequencing

Impact:

Rigid Animations are typically used to animate mechanical parts. In this example, the door of this 3D model of a microwave can be interactively opened or closed, using a rigid animation that gradually changes the 3D transformation of the door. Without support for this feature, in this example, the door will just stay in place and won't move.

Standardized Format

Standardized Format Support:

VRML: Full support | DGN: Partial support

Standardized Format illustratedlack of support for Standardized Format illustrated

DGN Notes:

Open specification with some proprietary extensions

Impact:

Standardization plays a huge role in 3D model formats. With a format being standardized, every application will have a clear way of how to load or store data using this format. This makes it easier to re-use the 3D model across different applications, but also to make sure it will still be accessible and usable after a couple of years.

What's the best way to get VRML files into my 3D applications, and are there alternatives to using DGN?

Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to VRML and DGN files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.

Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).

If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.

Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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