The Complete VRML to Inventor Conversion Guide
Table of Contents
- General Information
- Converting and Optimizing VRML Files to Inventor
- What are VRML and Inventor files commonly used for?
- Comparison of Features Supported by VRML and Inventor
- Limitations of VRML Files to Inventor Conversion Workflow
- What's the best way to get VRML files into my 3D applications, and are there alternatives to using Inventor?
General Information
This guide is part of the RapidPipeline 3D Formats Knowledge Database. It shows how to convert VRML to Inventor, if you'd like to know more about the formats, please check out the following links:
Converting and Optimizing VRML Files to Inventor
RapidPipeline can import VRML files, but currently doesn't support exporting to Inventor format yet.
If you specifically need Inventor export functionality for your workflow, please feel free to get in touch with us - we'd be happy to discuss your requirements and potential timeline for adding this export capability.
If you need, you can import Inventor files and convert them to any of these 8 formats: FBX, glTF, OBJ, PLY, STL, USD, USDZ, and VRM.
In the meantime, you can explore other options on the 3D Formats Knowledge Database, which might serve as suitable alternatives for your workflow depending on your target applications and use cases.

Comparison of Features Supported by VRML and Inventor
Feature | Supported by VRML | Supported by Inventor |
---|---|---|
Morph Targets | Partial0 | No |
Rigid Animations | Yes | Partial1 |
Skinned Animations | No | No |
Animations | Yes | Partial2 |
Free-Form Surfaces | Partial3 | Yes |
Geometry Compression | No | No |
Quad Meshes | Partial4 | Yes |
Basic 3D Geometry | Yes | Yes |
PBR Materials | No | Partial5 |
Transparent Materials | Yes | Yes |
Vertex Colors | Yes | Partial6 |
Materials | Yes | Yes |
Scene Composition | Yes | Yes |
Hierarchical Scene Graph | Yes | Yes |
Scene Nodes | Yes | Yes |
Standardized Format | Yes | Partial7 |
Embedded Textures | No | Partial8 |
Multiple UV Channels | Partial9 | Partial10 |
Normal Mapping | No | No |
Procedural Textures | Partial11 | No |
Texture Compression | No | No |
Texture Transforms | Yes | Partial12 |
Texturing | Yes | Partial13 |
Limitations of VRML Files to Inventor Conversion Workflow
The following limitations should be taken into account when converting VRML files to Inventor format:
VRML Feature (not supported by Inventor) | Limitation Details |
---|---|
Texturing | Texturing Support: VRML: Full support | Inventor: Partial support ![]() ![]() Inventor Notes: Basic texture mapping capabilities primarily for visualization and rendering purposes through material assignments and appearance properties. Impact: Texturing describes the process or refining the visual appearance of a 3D model's surface through additional 2D or 3D data, defined in a different reference system. The by far most common use of texturing are 2D texture images, applied to model visual material properties the 3D surface. Other cases include the use of procedural 2D or 3D funtions that produce intensity or color signals, which are then mapped to the 3D surface. For the vast majority of these cases (all of them except for 3D procedural functions), a parameterization or "Texture Mapping" is needed, which maps the 2D content to the 3D surface. Coming from a 2D coordinate space with coordinate axes often entitled U and V (in contrast to XYZ, which are the 3D surface positions), this process of mapping is also called UV Mapping, and it can be done with a dedicated UV map, or through a live mapping (e.g., box mapping). In this example, a texture image is applied to the 3D model to give the control panel a realistic look. Without support for texturing, the panel would have to use a single material instead, or all controls (including text) would need to be modeled through 3D geometry, instead of a 2D texture image. |
Texture Transforms | Texture Transforms Support: VRML: Full support | Inventor: Partial support ![]() ![]() Inventor Notes: Limited texture transformation support mainly through material properties and visual styles for presentation purposes. Impact: Texture transforms describe transformation operations that are applied to 2D texture images or UV coordinates when using 2D texture data on a 3D surface. They can be used, for example, to make sure that material patterns are using real-world scale when rendered on the 3D surface. In this example, such a pattern is used and scaled with the help of a texture transform. Without support for this feature, the texture pattern shows up at the wrong scale. |
Procedural Textures | Procedural Textures Support: VRML: Partial support | Inventor: No support ![]() ![]() VRML Notes: Simple procedural texture generation Impact: Procedural texture allow the modeling of surface details through mathematical functions, along with artistic control over various parameters. Typically, they are used for patterns like wood grain or other semi-regular structures. Since they are not using any pixels as source data, procedural textures have, in principle, infinite resolution and are very lightweight to describe. In this example, a procedural texture is used to model the look of a wooden material. Without support for this feature, in this case, the wooden parts won't show any visible details. |
Vertex Colors | Vertex Colors Support: VRML: Full support | Inventor: Partial support ![]() ![]() Inventor Notes: Limited per-vertex color support, primarily through part coloring and display properties rather than detailed vertex color manipulation. Impact: Vertex colors allow the attachment of colors to each vertex of a 3D model. This can be useful in scenarios such as scientific visualization, or when converting/meshing data from a colored 3D point cloud, for example. On the polygonal surface connecting the vertices, the respective vertex colors are usually smoothly interpolated. In this example, different colors are attached to the different corners of a cube. Without support for this feature, the cube won't have any colors. |
Animations | Animations Support: VRML: Full support | Inventor: Partial support ![]() ![]() Inventor Notes: Basic animation capabilities for assembly motion studies, presentations, and design validation rather than complex character or organic animations. Impact: Animations are an important part of many interactive 3D assets, for example in real-time rendering (including games, XR training, assembly instructions, product demos, and other use cases). There are various kinds of animations that can be used on 3D models. In this example model, a rigid animation is used to make the gears spin. Without support for this feature, in this example, the gears won't move. |
Morph Targets | Morph Targets Support: VRML: Partial support | Inventor: No support ![]() ![]() VRML Notes: Basic shape interpolation through coordinate interpolation Impact: Morph Targets, or "Blend Shapes", are commonly used to animate facial expressions and soft surfaces, for example cloth under a cloth simulation. They model various states of the animations with different vertex positions. In contrast to skinned animations, morph targets do not use any virtual bones, but work solely on the vertex data. In this example, a facial animation is achieved through morph targets. Without suport for this feature, in this example, the face will not show the animation. |
Rigid Animations | Rigid Animations Support: VRML: Full support | Inventor: Partial support ![]() ![]() Inventor Notes: Supports rigid body animations for mechanical assemblies, motion studies, and presentation purposes to demonstrate product functionality. Impact: Rigid Animations are typically used to animate mechanical parts. In this example, the door of this 3D model of a microwave can be interactively opened or closed, using a rigid animation that gradually changes the 3D transformation of the door. Without support for this feature, in this example, the door will just stay in place and won't move. |
Standardized Format | Standardized Format Support: VRML: Full support | Inventor: Partial support ![]() ![]() Inventor Notes: Uses proprietary Inventor file formats but provides extensive import/export capabilities for industry standards like STEP, IGES, and other CAD formats for interoperability. Impact: Standardization plays a huge role in 3D model formats. With a format being standardized, every application will have a clear way of how to load or store data using this format. This makes it easier to re-use the 3D model across different applications, but also to make sure it will still be accessible and usable after a couple of years. |
What's the best way to get VRML files into my 3D applications, and are there alternatives to using Inventor?
Doing 3D conversion right, especially at scale, can be tricky, as 3D data is in general a rather complex (yet very powerful!) medium. This also applies to VRML and Inventor files - the conversion guide above provides a rough first idea about that. Once you know what you would like to do, tools like RapidPipeline can help you perform the necessary steps, and to even automate the process for thousands or even millions of files.
Especially when introducing pipelines and workflows at scale in an enterprise context, it is usually good to rely on dedicated tools and expertise, making sure you do not introduce any steps into your 3D workflow that are detrimental to the final output's quality, or that take your team too much time (and money).
If you're interested to hire dedicated expertise from the best in the field to help your company reach your goals fast and reliably, please do not hestitate to contact DGG. Being the creators of RapidPipeline, and ambassadors for open 3D standards for more than a decade, we have been building some of the world's most advanced 3D pipelines, having processed many millions of 3D assets.
Therefore, our expertise will help you to reach your goals faster, at scale, and with the least possible friction, since we are focused on maximum interoperability.
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