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How to Export glTF from 3ds Max and Maya Using RapidPipeline (Step-by-Step Guide)

September 01, 2025

Discover how to export glTF 3d models from 3ds Max and Maya, using the RapidPipeline plugin! 

Four Simple Steps to Import glTF Files

Step 1: Download and install the plugin https://docs.rapidpipeline.com/docs/integrations/introduction  

Step 2: Load the plugin from the menu 

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Step 3: Click on the Export 3D button, and choose your file 

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Step 4: Choose optional settings for the exporter 

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 Result: Your glTF asset, exported from the application! 

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Export these File Formats

The RapidPipeline plugin supports importing over 70 file types, including 60 different CAD formats. You can also export more than 10 3D formats. 

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Optional Export Processing Settings 

You can choose from a list of handy export settings for your file, which get applied immediately as the file is exported. Saving you time and effort, getting your files immediately ready for delivery. 

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Best-in-Class 3D Processing. Try RapidPipeline, for Free.

No credit card needed.

Try for Free

Rich glTF Feature Support 

The RapidPipeline plugin can export a rich set of glTF features. For the full list of supported features, see https://docs.rapidpipeline.com/docs/componentDocs/3dProcessor/format-support#gltf-glb

Meet the Author

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Eric Chadwick

Senior 3D Technical Artist

Eric is a Senior 3D Technical Artist at DGG. He is a frequent Khronos Group contributor in the 3D Formats and 3D Commerce Working Groups, defining specifications and writing guidelines to streamline 3D asset creation for the retail industry. He has more than 20 years’ experience in real-time 3D content development for games, architectural rendering, and education; and is an administrator for the Polycount web community, the leading forum for 3D game artists to critique each other’s work and share creation techniques. Eric received a Bachelor’s degree in Fine Art from the Rhode Island School of Design with a concentration in illustration, collaborated with the Brown University School of Medicine on anatomy for artists, and studied in the European Honors Program in Rome.