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How to Import glTF into 3ds Max and Maya with RapidPipeline

September 01, 2025

Discover how to import glTF 3d models into 3ds Max and Maya, using the RapidPipeline plugin! 

Four Simple Steps to Import glTF Files

Step 1: Download and install the plugin https://docs.rapidpipeline.com/docs/integrations/introduction  

Step 2: Load the plugin from the menu 

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Step 3: Click on the Import 3D button, and choose your file 

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Step 4: Choose optional settings for the importer 

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 Result: Your glTF asset, imported from the application! 

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Import these File Formats 

The RapidPipeline plugin supports importing over 70 file types, including 60 different CAD formats. 

As soon as they’re imported, the files are fully editable, including their full PBR materials. 

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Optional Import Processing Settings

You can choose from a list of handy import settings for your file, which get applied immediately as the file is imported. Saving you time and effort, getting your files immediately ready for editing. 

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Best-in-Class 3D Processing. Try RapidPipeline, for Free.

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Rich glTF Feature Support 

The RapidPipeline plugin can import a rich set of glTF features. For the full list of supported features, see https://docs.rapidpipeline.com/docs/componentDocs/3dProcessor/format-support#gltf-glb  

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Meet the Author

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Eric Chadwick

Senior 3D Technical Artist

Eric is a Senior 3D Technical Artist at DGG. He is a frequent Khronos Group contributor in the 3D Formats and 3D Commerce Working Groups, defining specifications and writing guidelines to streamline 3D asset creation for the retail industry. He has more than 20 years’ experience in real-time 3D content development for games, architectural rendering, and education; and is an administrator for the Polycount web community, the leading forum for 3D game artists to critique each other’s work and share creation techniques. Eric received a Bachelor’s degree in Fine Art from the Rhode Island School of Design with a concentration in illustration, collaborated with the Brown University School of Medicine on anatomy for artists, and studied in the European Honors Program in Rome.