Texture Baking

Bake high-quality textures and materials into optimized 3D assets with RapidPipeline’s automated texture baking tools.

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Texture Baking & UV Atlases Generation

RapidPipeline generates new UV Atlases for merged materials, considering the scene graph flattening settings. 

Additionally, Texture Baking enables the transfer of material and texture information from input to output 3D models. It supports Normal Map, Ambient Occlusion (AO), and PBR material baking for realistic, performance-ready assets.

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Alpha Baking

The Alpha Baking feature enables the baking of geometry holes into Alpha Mask texture maps. 

The recommended usage of this feature is in combination with the Shrink Wrap Remeshing method. This combination allows to create a new geometry without topological holes and bake them into Alpha Mask texture maps.

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