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How to Cleanup Mesh in Autodesk 3ds Max

November 06, 2025

General Information

This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Cleanup Mesh on Autodesk 3ds Max; if you'd like to know more about it, please check out the following links:

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Tutorials & Videos

  • Use the 3ds Max Plugin
  • Select a part
  • Run an Action
  • Examine the results

This tutorial shows how use the RapidPipeline Processor Plugin in 3ds Max to clean up model´s geometry and fix frequent mesh issues. This page will guide you through the use of the Action Clean Up Mesh with a CAD model example with faulty normals/winding order. For more information see the 3ds Max Plugin Documentation.

See below an overview of the performed fixes during this tutorial: the normals and winding order of the mesh, wrong in the original file, have been fixed in the output.

Screenshot of the input model
Input with wrong Winding Order (normal view).
Screenshot of the input model
Output with correct Winding Order (normal view).

Clean Up Mesh Action

  1. First step is to make sure the RapidPipeline Processor Plugin for 3ds Max is installed and ready to use.
  2. Open the Plugin via the Menu Bar, clicking on RapidPipeline and Load Plugin.
  3. Select the faulty meshes by clicking on it in the Viewport, all the model, or do not select anything (all the scene will be processed).
  4. Inside the Plugin window, choose the Action Clean Up Mesh.
  5. Enable Fix Winding Order in the Action´s settings.
  6. Press the Run button.
Screenshot of the input model
Location of the UI in the Menu Bar.
Screenshot of the input model
The Clean Up Mesh action opened in the plugin.

These settings are optimal for this model, as it has wrong winding order. For other models with faulty mesh normals, the setting Fix Winding Order will not be needed. In that case, simple use Recompute Input Normals. The angle at which recomputed normals will be considered “hard” is controlled with the Normal Hard Angle Threshold setting.

Examine the Results

To inspect the winding order fix in 3ds Max, select the mesh that contains the roof of the car. Then, go to the Command Panel and add an Edit Mesh modifier from the drop-down menu. After that, select the Element selection from the Editable Mesh, and click on the car mesh again. Finally, enable the option Show Normals to inspect the mesh normals of your model.

You can follow the same steps for the input and the output model to examine the winding order fix closely.

Screenshot of the input model
The Edit Mesh modifier in the Command Panel.
Screenshot of the input model
The Element Selection in the Editable Mesh drop-down.
Screenshot of the input model
The Show Normals option in the 3ds Max UI.
Screenshot of the input model
The Input with wrong Winding Order (normal view).
Screenshot of the input model
The output with correct Winding Order (normal view).

Next Steps

To optimize your model further, try the Remove Occluded Parts action!

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