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How to Cleanup Mesh in Autodesk Maya

December 05, 2025

General Information

This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Cleanup Mesh on Autodesk Maya; if you'd like to know more about it, please check out the following links:

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Tutorials & Videos

  1. Open the Plugin via the Menu Bar, clicking on RapidPipeline and Show Plugin Window.
  2. Select the faulty meshes by clicking on it in the Viewport, all the model, or do not select anything (all the scene will be processed).
  3. Inside the Plugin window, choose the Action Clean Up Mesh.
  4. Enable Fix Winding Order in the Action´s settings.
  5. Press the Run button.
  • How to invoke the Maya Plugin
  • Select parts, and fix their winding order
  • Examine the results

This tutorial shows how use the RapidPipeline Processor Plugin in Maya to clean up model´s geometry and fix frequent mesh issues. This page will guide you through the use of the Action Clean Up Mesh with a CAD model example with faulty normals/winding order.

See below an overview of the performed fixes during this tutorial: the normals and winding order of the mesh, wrong in the original file, have been fixed in the output.

The example asset in this tutorial is based on 'Gusto - electric sports car concept' by Mikko Hörkkö, sourced from GrabCAD and solely used for documentation purposes in accordance with GrabCAD’s Terms of Use.

Screenshot of the input model

Input with wrong Winding Order (close-up).

Screenshot of the input model

Input with wrong Winding Order.

Screenshot of the input model

Output with correct Winding Order (close-up).

Screenshot of the input model

Output with correct Winding Order.

Clean Up Mesh Action

Screenshot of the input model

The Clean Up Mesh action opened in the plugin.

These settings are optimal for this model, as it has wrong winding order. For other models with faulty mesh normals, the setting Fix Winding Order will not be needed. In that case, simple use Recompute Input Normals. The angle at which recomputed normals will be considered “hard” is controlled with the Normal Hard Angle Threshold setting.

Examine the Results

To inspect the winding order fix in Maya, select the mesh that contains the roof of the car. Then, go to the Display menu in the top bar and navigate to Polygons > Face Normals or Vertex Normals to enable normal visualization.

You can follow the same steps for the input and the output model to examine the winding order fix closely.

Screenshot of the input model

The Face Normals option inside the Display menu.

Screenshot of the input model

The Input with wrong Winding Order (normal view).

Screenshot of the input model

The output with correct Winding Order (normal view).

Next Steps

To optimize your model further, try the Remove Occluded Parts action!

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