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How to create Paintable Single Atlas in Adobe Substance

February 04, 2026
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General Information

This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to create Paintable Single Atlas on Adobe Substance; if you'd like to know more about it, please check out the following links:

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Summary

Imports a 3D/CAD model and assigns a single paintable UV Atlas. Materials are merged. New UVs are non-overlapping and global. UVs are created through segmentation, unwrapping and atlas packing.

  1. Choose the `Select 3D or CAD File` button.
  2. Browse for the file to be imported. For a list of supported formats see Format & Material Support.
  3. Click on `Paintable Single Atlas` from the available Import actions:
  4. Adjust settings as desired, then press the `Run` button. For more information about the various settings please refer to the Actions Reference.
  5. UVs are created, and the file is imported into the scene. A single UV atlas is created for the whole asset. You can now assign a material and paint the texture!

See the action docs for parameter details and recommended defaults.

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