How to create Paintable Single Atlas in Adobe Substance
General Information
This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to create Paintable Single Atlas on Adobe Substance; if you'd like to know more about it, please check out the following links:
Summary
Imports a 3D/CAD model and assigns a single paintable UV Atlas. Materials are merged. New UVs are non-overlapping and global. UVs are created through segmentation, unwrapping and atlas packing.
- Choose the `Select 3D or CAD File` button.
- Browse for the file to be imported. For a list of supported formats see Format & Material Support.
- Click on `Paintable Single Atlas` from the available Import actions:
- Adjust settings as desired, then press the `Run` button. For more information about the various settings please refer to the Actions Reference.
- UVs are created, and the file is imported into the scene. A single UV atlas is created for the whole asset. You can now assign a material and paint the texture!
See the action docs for parameter details and recommended defaults.
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