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How to Decimate Mesh in Autodesk Maya

December 05, 2025

General Information

This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Decimate Mesh on Autodesk Maya; if you'd like to know more about it, please check out the following links:

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Tutorials & Videos

  1. On the Menu Bar, click on DGG RapidPipeline and choose Show Plugin Window.
  2. Select the model you want to optimize (if no selection is made, the whole scene will be processed).
  3. Inside the plugin window choose the action Decimate Mesh.
  4. Change the Face Target to 50000.
  5. Press the Run button. :::tip Please note that if a deviation target is set, it acts as a cap. If you want to reach the exact specified face target under any circumstances, Deviation Target must be set to 0. :::
  • How to invoke the Maya Plugin
  • Adjust settings for the "Decimate Mesh" action
  • Run the process
  • Examine the results

This tutorial shows how use the RapidPipeline Processor Plugin in Maya to simplify the geometry of a model with decimation. For more information see the Maya Plugin Documentation.

The Add-On runs on a powerful 3D data optimization and automation toolset, for more about this see the 3D Processor Reference.

The asset used in this tutorial (https://skfb.ly/6VnPP) by Belzar Sirus is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Screenshot of the input model

The show input model.

Screenshot of the output model

The shoe after the optimization.

Here is a preview of the processing´s output: the input shoe (top) has about 150K faces while the output (bottom) has been reduced to 50k faces.

Decimate Mesh Action

RapidPipeline menu button

  1. Select the model you want to optimize (if no selection is made, the whole scene will be processed). 1. Inside the plugin window choose the action Decimate Mesh. 1. Press the Run button.

  1. Change the Face Target to 50000.

Screenshot of the plugin with the Decimate Mesh button active

The Decimate Mesh action opened in the Plugin.

Examine the Results

To visually check the topology, enable “Wireframe on Shaded” from the Shading drop-down menu, so you can see a wireframe view of your models.

Screenshot of the Edged Faces option in the menu

“Wireframe on Shaded” option in the Shading drop-down menu.

Next Steps

Optimize materials with Decimate and Bake Atlas!

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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