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How to Remesh and Bake Atlas in Blender

January 26, 2026

General Information

This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Remesh and Bake Atlas on Blender; if you'd like to know more about it, please check out the following links:

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  1. Open Blender and ensure the RapidPipeline plugin is installed and enabled. See the official guide: action docs for parameter details and recommended defaults.
  2. Run the action. Inspect results and iterate as needed.

Remeshes to a lower face count, creates a UV atlas and bakes material properties such as color, normals, and occlusion into textures. This improves performance for real-time assets in games or XR.

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