How to Remesh and Bake Decals in Autodesk Maya
Table of Contents
General Information
This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Remesh and Bake Decals on Autodesk Maya; if you'd like to know more about it, please check out the following links:
Tutorials & Videos
- Open Autodesk Maya and ensure the RapidPipeline plugin is installed and enabled. See the official guide: action docs for parameter details and recommended defaults.
- Run the action. Inspect results and iterate as needed.
Remeshes to a lower face count, flattens scene graph and merges materials, creates UVs and bakes decals (garment details, logos) and material properties. Improves performance for real-time, games, XR.
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