How to Remesh and Bake Holes in Autodesk 3ds Max
Table of Contents
General Information
This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Remesh and Bake Holes on Autodesk 3ds Max; if you'd like to know more about it, please check out the following links:
Tutorials & Videos
- On the Menu Bar, click on RapidPipeline and choose Load Plug-in.
- Select the wicker mesh by clicking on it in the Viewport.
- Inside the Plugin window, choose the Action Remesh and Bake Holes.
- Press the Run button. Location of the UI in the Menu Bar The Remesh and Bake Holes Action opened in the Plugin
- Use the 3ds Max Plugin
- Select a part
- Run "Remesh and Bake Holes" Action
- Examine the results
This tutorial shows how use the RapidPipeline Processor Plugin in 3ds Max to simplify a 3D model. It walks through the use of the Remesh & Bake Holes Action , and explains how to use it for closing holes and baking them into Alpha information. For more information see the 3ds Max Plugin Documentation.

The wicker sofa input model.

The wicker sofa after processing the wicker.
Here is a preview of the processing´s output: the original wicker (top) is 811,008 triangles, and the output wicker (bottom) is 10,476 triangles.
The wicker has been remeshed, and textures were baked including an alpha map for the holes.

The remeshed wicker sofa (upper left), baked color (upper right), baked alpha (lower left), and baked normal (lower right).
Remesh and Bake Holes Action

- Select the wicker mesh by clicking on it in the Viewport.
- Inside the Plugin window, choose the Action Remesh and Bake Holes.
- Press the Run button.

Location of the UI in the Menu Bar

The Remesh and Bake Holes Action opened in the Plugin
Examine the Results
To see the results with proper shading and the effect of the alpha baking, enable “High Quality” from the Viewport Shading drop-down menu.

"High Quality” option in the Viewport Shading drop-down menu
To see the difference in the mesh and inspect the holes-closure even closer, select the “Clay” effect from the Visual Style & Appearance Menu. You will so be able to see the mesh differences between input and output.

The Input in ”Clay” Visual Style

The Output in ”Clay” Visual Style
If you want to inspect your model in a web-viewer, you can export the FBX and upload it to the RapidPipeline Web Platform for conversion into other formats, like GLB and USDz.
Next Steps
To optimize the cushions, try the Decimate Mesh action!
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If you have any questions, feel free to chat with our human team.
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