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How to Remesh and Bake Holes in Autodesk 3ds Max

November 06, 2025

General Information

This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Remesh and Bake Holes on Autodesk 3ds Max; if you'd like to know more about it, please check out the following links:

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Tutorials & Videos

  • Use the 3ds Max Plugin
  • Select a part
  • Run "Remesh and Bake Holes" Action
  • Examine the results

This tutorial shows how use the RapidPipeline Processor Plugin in 3ds Max to simplify a 3D model. It walks through the use of the Remesh & Bake Holes Action , and explains how to use it for closing holes and baking them into Alpha information. For more information see the 3ds Max Plugin Documentation.

Screenshot of 3ds Max Add-On with the
The wicker sofa input model.
Screenshot of 3ds Max Add-On with the
The wicker sofa after processing the wicker.

Here is a preview of the processing´s output: the original wicker (top) is 811,008 triangles, and the output wicker (bottom) is 10,476 triangles.

The wicker has been remeshed, and textures were baked including an alpha map for the holes.

Screenshot of 3ds Max Add-On with the
The remeshed wicker sofa (upper left), baked color (upper right), baked alpha (lower left), and baked normal (lower right).

Remesh and Bake Holes Action

  1. First step is to make sure the RapidPipeline Processor Plugin for 3ds Max is installed and ready to use.
  2. Open the Plugin via the Menu Bar, clicking on RapidPipeline and Load Plugin.
  3. Select the wicker mesh by clicking on it in the Viewport.
  4. Inside the Plugin window, choose the Action Remesh and Bake Holes.
  5. Press the Run button.
Screenshot of 3ds Max Add-On with the
Location of the UI in the Menu Bar
Screenshot of 3ds Max Add-On with the
The Remesh and Bake Holes Action opened in the Plugin

Examine the Results

To see the results with proper shading and the effect of the alpha baking, enable “High Quality” from the Viewport Shading drop-down menu.

Screenshot of 3ds Max Add-On with the
"High Quality” option in the Viewport Shading drop-down menu

To see the difference in the mesh and inspect the holes-closure even closer, select the “Clay” effect from the Visual Style & Appearance Menu. You will so be able to see the mesh differences between input and output.

Screenshot of 3ds Max Add-On with the
The Input in ”Clay” Visual Style
Screenshot of 3ds Max Add-On with the
The Output in ”Clay” Visual Style

If you want to inspect your model in a web-viewer, you can export the FBX and upload it to the RapidPipeline Web Platform for conversion into other formats, like GLB and USDz.

Next Steps

To optimize the cushions, try the Decimate Mesh action!

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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