How to Remesh and Bake Holes in Autodesk Maya
Table of Contents
General Information
This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Remesh and Bake Holes on Autodesk Maya; if you'd like to know more about it, please check out the following links:
Tutorials & Videos
- Use the Maya Plugin
- Select a part
- Run "Remesh and Bake Holes" Action
- Examine the results
This tutorial shows how use the RapidPipeline Processor Plugin in Maya to simplify a 3D model. It walks through the use of the Remesh & Bake Holes Action , and explains how to use it for closing holes and baking them into Alpha information. For more information see the Maya Plugin Documentation.


Here is a preview of the processing´s output: the original wicker (top) is 811,008 triangles, and the output wicker (bottom) is 10,476 triangles.
The wicker has been remeshed, and textures were baked including an alpha map for the holes.

Remesh and Bake Holes Action
- First step is to make sure the RapidPipeline Processor Plugin for Maya is installed and ready to use.
- Open the Plugin via the Menu Bar, clicking on RapidPipeline and Show Plugin Window.
- Select the wicker mesh by clicking on it in the Viewport.
- Inside the Plugin window, choose the Action Remesh and Bake Holes.
- Press the Run button.


Examine the Results
Maya default viewport settings cause some issues with the baked alpha on the output model. To prevent this issue, open the Renderer Settings by clicking on the square icon. Then, set the Transparency Algorithm to Alpha Cut.

To see the difference in the mesh and inspect the holes-closure even closer, select the “Flat Shaded” option from the Shading Menu. Optionally, enable “Wireframe on Shaded” as well to overlay the mesh edges on top of the flat shading. You will so be able to see the mesh differences between input and output.


Next Steps
To optimize the cushions, try the Decimate and Bake Atlas action!
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