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How to Remesh and Bake Holes in Blender

November 06, 2025

General Information

This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Remesh and Bake Holes on Blender; if you'd like to know more about it, please check out the following links:

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Tutorials & Videos

| This tutorial contains these key points: |

  • Use the Blender Add-On
  • Select a part
  • Run an Action
  • Examine the results

This tutorial shows how use the RapidPipeline Processor Add-On in Blender to simplify a 3D model, using an Action, optimizing parts with small holes using the Remesher. For more information see the Blender Add-On Documentation. The Add-On runs on a powerful 3D data optimization and automation toolset, for more about this see the 3D Processor Reference.

Screenshot of the input model
The wicker sofa input model.
Screenshot of the output model
The wicker sofa after processing the wicker.

The input wicker (top) is 811,008 triangles, and the output wicker (bottom) is 10,476 triangles.

The wicker has been remeshed, and textures were baked including an alpha map for the holes.

Screenshot of glTF Sample Viewer
The remeshed wicker sofa (upper left), baked color (upper right), baked alpha (lower left), and baked normal (lower right).

Remesh and Bake Holes Action

  1. First step is to make sure the RapidPipeline Processor Add-On for Blender is installed and ready to use.
  1. Select the wicker mesh by clicking on it in the Main Window.
  1. In the 3D Viewport open the Sidebar (default hotkey n) and choose RapidPipeline.
  1. Choose the Action Remesh and Bake Holes.
  1. Press the Run button.

Screenshot of Blender Add-On with the

Examine the Results

To see the triangle counts, turn on Statistics in the Blender viewport.

Screenshot of Viewport Overlays dialog, with Statistics enabled

When the input wicker is selected, the total triangle count is 1,036,188 and the wicker alone is 811,008 triangles.

When the output wicker is selected, the total triangle count is 235,656 and the wicker alone is 10,476 triangles.

To examine the output in a web viewer, export a GLB file, then drag-and-drop into the glTF Sample Viewer. An exported GLB can also be uploaded to the RapidPipeline Web Platform for conversion into other formats, like USDz.

Next Steps

To optimize the cushions, try the Decimate Mesh action!

To get started with 3D data conversion and optimization today, sign up for a free account!

If you have any questions, feel free to chat with our human team.

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3D Knowledge Team

3D Technical Artists

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