How to Remesh and Bake Holes in Unreal Engine
Table of Contents
General Information
This guide is part of the RapidPipeline 3D Plugin Actions Knowledge Base. It shows how to Remesh and Bake Holes on Unreal Engine; if you'd like to know more about it, please check out the following links:
Tutorials & Videos
- Use the Unreal Engine Plugin
- Select a part
- Run "Remesh and Bake Holes" Action
- Examine the results
This tutorial shows how use the RapidPipeline Processor Plugin in Unreal Engine to simplify a 3D model. It walks through the use of the Remesh & Bake Holes Action , and explains how to use it for closing holes and baking them into Alpha information. For more information see the Unreal Engine Plugin Documentation.


Here is a preview of the processing´s output: the original wicker (top) is 811,008 triangles, and the output wicker (bottom) is 10,476 triangles.
The wicker has been remeshed, and textures were baked including an alpha map for the holes.

Remesh and Bake Holes Action
- First step is to make sure the RapidPipeline Processor Plugin for Unreal Engine is installed and ready to use.
- Enable the Plugin inside the Plugin Browser (under Edit / Plugins)
- Open the Plugin Window by selecting RapidPipeline in the Window drop-down menu.
- Select the wicker mesh by clicking on it in the Viewport.
- Inside the Plugin window, choose the Action Remesh and Bake Holes.
- Press the Run button.



Examine the Results
To see the difference in the mesh and inspect the holes-closure even closer, select apply a default plain material to both your models (input and output), and optionally select the Unlit Shading option.


Next Steps
To optimize the cushions, try the Decimate and Bake Atlas action!
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